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Decompiled source of OGWahMod v1.0.1
OrnateGamerWah.dll
Decompiled a year agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("OrnateGamerWah")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("OrnateGamerWah")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("6a48c825-90b3-4372-b641-5758b3e490b7")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace OrnateGamerWah; [BepInPlugin("OrnateGamer.Wah", "OrnateGamer Wah", "1.0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class WahBase : BaseUnityPlugin { private const string modGUID = "OrnateGamer.Wah"; private const string modName = "OrnateGamer Wah"; private const string modVersion = "1.0.1.0"; private readonly Harmony harmony = new Harmony("OrnateGamer.Wah"); private static WahBase Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "wah"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/OrnateGamerWah.asset"); Utilities.FixMixerGroups(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); mls = Logger.CreateLogSource("OrnateGamer.Wah"); mls.LogInfo((object)"The mod has awoke"); } }