MyModpack
A mod pack that exists I guessRequired mods (23)
This package requires the following packages to work.Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.6.0
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds a CrossHair to the center of your screen (- + -) to indicate where you are aiming.
Version:1.1.2
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.1
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Version:1.2.4
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Version:1.0.2
Adds the Shy Guy (SCP-096) to Lethal Company. Fully custom animations and behavior. Model from SCP: Containment Breach.
Version:1.1.2
Adds a new entity to the game, from Lobotomy Corporation. Can you and your friends survive the temptation?
Version:1.2.2
Adds the Groan Tube as a scrap, the one that goes 'AAAAEEEEEEEUUUU' when you flip it. (aka Giggle stick)
Version:1.0.1
A library for Lethal Company, providing a standardised way to save and load modded data.
Version:1.2.2
Adds a new Entity The Vile Vending Machine and new Scrap The Company Cola.
Version:1.0.12
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Version:0.7.7
