
You are viewing a potentially older version of this package. View Latest Version
SeveredCompany
A Horror OverhaulRequired mods (121)
This package requires the following packages to work.Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.3
Adds the ability to defuse and scrap landmines! Are you willing to risk it though..?
Version:1.0.3
Changes the position of the magnet switch, support for the Wider Ship Mod!
Version:1.4.0
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
Adds the SCP foundation as a potential dungeon to explore.
Version:4.3.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Adds new features and mechanics to the insanity mechanic of Lethal Company.
Version:1.1.2
Fixes the stamina meter display on the HUD, so it more accurately represents your current stamina percentage.
Version:2.2.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.0
Fixes several gamebreaking issues with weed killer, including a softlock with the Company Cruiser.
Version:1.1.0
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Version:2.3.2
(Reworked for v69!) There's a ghost in the terminal and it's sending random broadcast codes to mess with the facility!
Version:2.5.2