Hi :)
fAutoStartGameDelay for configuring the delay before the lever is automatically pulled.Metadata file.bAutoStartGame which will automatically pull the lever. You can find this in the Miscellaneous section.bAutoSelectMode to OFF so it's opt-in rather than opt-out.This is the shittiest "solution" and should be addressed further by LLL.
bAutoSelectHost would cause a black screen to be shown, softlocking the menu.bFixMenuCanvas was false.bFixMoreCompany config option to ease any further bugs with MoreCompany.
sVersionTextFormat with bAlwaysShortVersion.sizeDelta with the host button.ConfigEntry to enable runtime editing with things like ConfigurationManager.Essentially, you no longer need to restart. Use LethalConfig to instantly see your changes.
fVersionTextOffset option to adjust the Y (up/down) position of the version text.
bFixMenuCanvas.
bRemoveCreditsButton is true.PlayFirstDayShipAnimation to implement their code, IT will no longer exit this early.
firstDayAnimation enumerator instead.CUSTOM_VERSION_TEXT_X and CUSTOM_VERSION_TEXT_Y. It was annoying to use and cluttered the config.New Features
Mod Compatibility
true).Misc
bFixMenuCanvas to be true - including MC's "Mod Settings" button.InputSystem.bAlignMenuButtons - Defaults to false.bFixMenuCanvas - Defaults to false.bFixMenuPanels - Defaults to true.Main Changes
Essentially, this puts the "corners" in the same place across panels.
This means changing brightness no longer affects menu elements.
iGameStartupDisplay to control which monitor the game is displayed on when starting (after the splash screen).
Any negative value will disable this setting. Defaults to
0- the main display.
Fixes
sAutoSelectMode to OFF would cause the brightness and mic screens to show even after the first game boot.Misc
bDisableFirstDaySFX.sVersionTextFormat to display either the full game version or a shortened one.fVersionTextSize to control the font size of the version text.General
bAutoSelectHost is now Off by default.Version Text