MovementCompany Enhanced
A configurable version of the original MovementCompany. Allows bhopping, host syncing, crouch hold and more.
CHANGELOG
v1.2.1
- Specified a BepInEx hard dependency on
LC_API
. - Bumped
CSync
to version v1.0.7 to fix a syncing issue.
v1.2.0
- MCE now relies on CSync to synchronize the host's config file with other clients.
- Changed
bPluginEnabled
andbDisplayDebugInfo
to beConfigEntry
's instead of primitives. - Fixed security issue by migrating from BinaryFormatter to DataContractSerializer.
- Fixed a null reference error that would spam the console.
v1.1.0
- The host can now allow clients to use their own config with
bSyncToClients
. - Fixed issue where the client's config was not reverted upon leaving a game.
- Jump delays are now configurable. Both removed (true) by default.
- Implemented crouch holding. Can be turned off by setting
bHoldToCrouch
to false.
v1.0.0
- Hardcoded values were replaced with a synced config file - all clients now receive the host's config.
- Current coords + velocity now displayed. To turn it off, set
bDisplayDebugInfo
tofalse
. - Able to adjust how much fall damage is received.
- Bhopping can now be toggled for both the factory and ship.
- Both jump delays removed.
Code optimizations
- Removed 'MovementAdder'. Movement script is now given on player spawn instead of each frame.
Misc
- Fixed player spawning mid-air which caused them to fly around the ship.
- Base player speed slightly increased.
4f
->4.2f