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MovementCompany Enhanced
A configurable version of the original MovementCompany. Allows bhopping, host syncing, crouch hold and more.
CHANGELOG
v1.2.1
- Specified a BepInEx hard dependency on
LC_API. - Bumped
CSyncto version v1.0.7 to fix a syncing issue.
v1.2.0
- MCE now relies on CSync to synchronize the host's config file with other clients.
- Changed
bPluginEnabledandbDisplayDebugInfoto beConfigEntry's instead of primitives. - Fixed security issue by migrating from BinaryFormatter to DataContractSerializer.
- Fixed a null reference error that would spam the console.
v1.1.0
- The host can now allow clients to use their own config with
bSyncToClients. - Fixed issue where the client's config was not reverted upon leaving a game.
- Jump delays are now configurable. Both removed (true) by default.
- Implemented crouch holding. Can be turned off by setting
bHoldToCrouchto false.
v1.0.0
- Hardcoded values were replaced with a synced config file - all clients now receive the host's config.
- Current coords + velocity now displayed. To turn it off, set
bDisplayDebugInfotofalse. - Able to adjust how much fall damage is received.
- Bhopping can now be toggled for both the factory and ship.
- Both jump delays removed.
Code optimizations
- Removed 'MovementAdder'. Movement script is now given on player spawn instead of each frame.
Misc
- Fixed player spawning mid-air which caused them to fly around the ship.
- Base player speed slightly increased.
4f->4.2f