using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FireExitFlip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FireExitFlip")]
[assembly: AssemblyTitle("FireExitFlip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FireExitFlip
{
[BepInPlugin("PC.FireExitFlip", "FireExitFlip", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static Plugin instance;
private void Awake()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FireExitFlipped is loaded!");
instance = this;
_harmony = new Harmony("MyFirstPlugin");
_harmony.PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "FireExitFlip";
public const string PLUGIN_NAME = "FireExitFlip";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace FireExitFlip.Patches
{
[HarmonyPatch]
internal class FireExitFlipPatcher
{
[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
[HarmonyPostfix]
public static void FlipPlayer(EntranceTeleport __instance)
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
if (__instance.isEntranceToBuilding && __instance.entranceId > 0)
{
Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody;
thisPlayerBody.RotateAround(((Component)thisPlayerBody).transform.position, Vector3.up, 180f);
}
}
}
}