Decompiled source of FireExitFlip v1.0.0

BepInEx/plugins/FireExitFlip.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FireExitFlip")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FireExitFlip")]
[assembly: AssemblyTitle("FireExitFlip")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FireExitFlip
{
	[BepInPlugin("PC.FireExitFlip", "FireExitFlip", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		public static Plugin instance;

		private void Awake()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FireExitFlipped is loaded!");
			instance = this;
			_harmony = new Harmony("MyFirstPlugin");
			_harmony.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "FireExitFlip";

		public const string PLUGIN_NAME = "FireExitFlip";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace FireExitFlip.Patches
{
	[HarmonyPatch]
	internal class FireExitFlipPatcher
	{
		[HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")]
		[HarmonyPostfix]
		public static void FlipPlayer(EntranceTeleport __instance)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			if (__instance.isEntranceToBuilding && __instance.entranceId > 0)
			{
				Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody;
				thisPlayerBody.RotateAround(((Component)thisPlayerBody).transform.position, Vector3.up, 180f);
			}
		}
	}
}