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Decompiled source of FireExitFlip v1.0.0
BepInEx/plugins/FireExitFlip.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FireExitFlip")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FireExitFlip")] [assembly: AssemblyTitle("FireExitFlip")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FireExitFlip { [BepInPlugin("PC.FireExitFlip", "FireExitFlip", "1.0.0")] public class Plugin : BaseUnityPlugin { private Harmony _harmony; public static Plugin instance; private void Awake() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FireExitFlipped is loaded!"); instance = this; _harmony = new Harmony("MyFirstPlugin"); _harmony.PatchAll(); } } public static class PluginInfo { public const string PLUGIN_GUID = "FireExitFlip"; public const string PLUGIN_NAME = "FireExitFlip"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace FireExitFlip.Patches { [HarmonyPatch] internal class FireExitFlipPatcher { [HarmonyPatch(typeof(EntranceTeleport), "TeleportPlayer")] [HarmonyPostfix] public static void FlipPlayer(EntranceTeleport __instance) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) if (__instance.isEntranceToBuilding && __instance.entranceId > 0) { Transform thisPlayerBody = GameNetworkManager.Instance.localPlayerController.thisPlayerBody; thisPlayerBody.RotateAround(((Component)thisPlayerBody).transform.position, Vector3.up, 180f); } } } }