using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("LethalCompanyNameAlwaysOn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalCompanyNameAlwaysOn")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("23a98cc5-8f77-473c-904b-4f6263bdb9f4")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace LethalCompany;
[BepInPlugin("PDK.LethalCompany.NameAlwaysOn", "NameAlwaysOn", "1.0.1")]
public class MainAlwaysOn : BaseUnityPlugin
{
public const string pluginGuid = "PDK.LethalCompany.NameAlwaysOn";
public const string pluginName = "NameAlwaysOn";
public const string pluginVersion = "1.0.1";
private StartOfRound StartOfRoundInstance;
private PlayerControllerB[] RealPlayerScripts;
public static PlayerControllerB[] GetRealPlayerScripts(StartOfRound startOfRound)
{
if ((Object)(object)startOfRound == (Object)null || startOfRound.allPlayerScripts == null)
{
return (PlayerControllerB[])(object)new PlayerControllerB[0];
}
return startOfRound.allPlayerScripts.Where((PlayerControllerB x) => x.isPlayerDead || x.isPlayerControlled).ToArray();
}
private void Awake()
{
}
private void Update()
{
StartOfRoundInstance = Object.FindObjectOfType<StartOfRound>();
if ((Object)(object)StartOfRoundInstance != (Object)null)
{
RealPlayerScripts = GetRealPlayerScripts(StartOfRoundInstance);
PlayerControllerB[] realPlayerScripts = RealPlayerScripts;
for (int i = 0; i < realPlayerScripts.Length; i++)
{
realPlayerScripts[i].ShowNameBillboard();
}
}
}
}