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Decompiled source of NameAlwaysOn v1.0.1
LethalCompanyNameAlwaysOn.dll
Decompiled 2 years agousing System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("LethalCompanyNameAlwaysOn")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("LethalCompanyNameAlwaysOn")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("23a98cc5-8f77-473c-904b-4f6263bdb9f4")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = ".NET Framework 4.8.1")] [assembly: AssemblyVersion("1.0.0.0")] namespace LethalCompany; [BepInPlugin("PDK.LethalCompany.NameAlwaysOn", "NameAlwaysOn", "1.0.1")] public class MainAlwaysOn : BaseUnityPlugin { public const string pluginGuid = "PDK.LethalCompany.NameAlwaysOn"; public const string pluginName = "NameAlwaysOn"; public const string pluginVersion = "1.0.1"; private StartOfRound StartOfRoundInstance; private PlayerControllerB[] RealPlayerScripts; public static PlayerControllerB[] GetRealPlayerScripts(StartOfRound startOfRound) { if ((Object)(object)startOfRound == (Object)null || startOfRound.allPlayerScripts == null) { return (PlayerControllerB[])(object)new PlayerControllerB[0]; } return startOfRound.allPlayerScripts.Where((PlayerControllerB x) => x.isPlayerDead || x.isPlayerControlled).ToArray(); } private void Awake() { } private void Update() { StartOfRoundInstance = Object.FindObjectOfType<StartOfRound>(); if ((Object)(object)StartOfRoundInstance != (Object)null) { RealPlayerScripts = GetRealPlayerScripts(StartOfRoundInstance); PlayerControllerB[] realPlayerScripts = RealPlayerScripts; for (int i = 0; i < realPlayerScripts.Length; i++) { realPlayerScripts[i].ShowNameBillboard(); } } } }