The extra main entrance in the Toy interior has been removed, meaning Pikmin should no longer error out when pathing to main.
In Garden and Toy interiors, there is now only a navmesh within tile bounds. This means Pikmin should no longer take large shortcuts between separated tiles, and should better stick to the intended walking area.
In soil_2x_high_ramp_log tile, the the ladder is no longer floating in the middle of the room.
The missing LethalminNightly script in the boulder hazard has been replaced with the proper script, and will no longer throw errors.
Version 0.0.2
A metal tile has had an erroneously-placed non-spawned fire exit removed.
Doorway connectors have been changed, so that their colliders no longer cause strange collision behavior with enemy interactions, and block enemy vision or the whistle from Lethalmin.
Meshes have been modified in the concrete_3x_pipe tile, to make water there more visible.
Version 0.0.1
First release!
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