using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using DeGhostify.Patches;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("DeGhostify")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("DeGhostify")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f1f39db8-2ec9-44f8-95d5-05003e44dcc3")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace DeGhostify
{
[BepInPlugin("me.poka.deghostify", "DeGhostify", "1.0.0")]
public class DeGhostifyBase : BaseUnityPlugin
{
private const string modGUID = "me.poka.deghostify";
private const string modName = "DeGhostify";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("me.poka.deghostify");
private static DeGhostifyBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if (Object.op_Implicit((Object)(object)(Instance = null)))
{
Instance = this;
}
mls = Logger.CreateLogSource("me.poka.deghostify");
mls.LogInfo((object)" »»»» DeGhostify has been loaded! «« \n »» created by 'p.o.k.a' on discord, '@p.o.k.a' on youtube :) «« ");
harmony.PatchAll(typeof(DeGhostifyBase));
harmony.PatchAll(typeof(DeGhostifyPatch));
}
}
}
namespace DeGhostify.Patches
{
[HarmonyPatch(typeof(EnemyAI))]
internal class DeGhostifyPatch
{
[HarmonyPatch("EnableEnemyMesh")]
[HarmonyPrefix]
private static void DeGhostifyPrefix(ref bool enable)
{
enable = true;
}
}
}