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Decompiled source of DeGhostify v1.0.0
BepInEx/plugins/DeGhostify.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using DeGhostify.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("DeGhostify")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("DeGhostify")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f1f39db8-2ec9-44f8-95d5-05003e44dcc3")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace DeGhostify { [BepInPlugin("me.poka.deghostify", "DeGhostify", "1.0.0")] public class DeGhostifyBase : BaseUnityPlugin { private const string modGUID = "me.poka.deghostify"; private const string modName = "DeGhostify"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("me.poka.deghostify"); private static DeGhostifyBase Instance; internal ManualLogSource mls; private void Awake() { if (Object.op_Implicit((Object)(object)(Instance = null))) { Instance = this; } mls = Logger.CreateLogSource("me.poka.deghostify"); mls.LogInfo((object)" »»»» DeGhostify has been loaded! «« \n »» created by 'p.o.k.a' on discord, '@p.o.k.a' on youtube :) «« "); harmony.PatchAll(typeof(DeGhostifyBase)); harmony.PatchAll(typeof(DeGhostifyPatch)); } } } namespace DeGhostify.Patches { [HarmonyPatch(typeof(EnemyAI))] internal class DeGhostifyPatch { [HarmonyPatch("EnableEnemyMesh")] [HarmonyPrefix] private static void DeGhostifyPrefix(ref bool enable) { enable = true; } } }