Decompiled source of CasinoBalanceTweaks v1.3.0

BepInEx/Plugins/CasinoBalanceTweaks/CasinoBalanceTweaks.dll

Decompiled 9 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CasinoBalanceTweaks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CasinoBalanceTweaks")]
[assembly: AssemblyTitle("CasinoBalanceTweaks")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace CasinoBalanceTweaks
{
	[BepInPlugin("potatoh.lethalcasinobalancetweaks", "Lethal Casino Balance Tweaks", "1.3.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		internal static ConfigEntry<float> SlotPayoutScale;

		internal static ConfigEntry<int> MaxScrapValue;

		private Harmony _harmony = null;

		private void Awake()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			SlotPayoutScale = ((BaseUnityPlugin)this).Config.Bind<float>("Slot Machine", "PayoutScale", 0.4f, "Scales slot machine PROFIT only. 1.0 = original LethalCasino payout, 0.4 = 40% of profit.");
			MaxScrapValue = ((BaseUnityPlugin)this).Config.Bind<int>("Slot Machine", "MaxScrapValue", 1500, "Maximum scrap value after slot machine win. Set 0 to disable cap.");
			_harmony = new Harmony("potatoh.lethalcasinobalancetweaks");
			_harmony.PatchAll();
			Log.LogInfo((object)"Lethal Casino Balance Tweaks loaded.");
		}
	}
	[HarmonyPatch]
	internal static class SlotMachineUpdateScrapValuePatch
	{
		private static MethodBase TargetMethod()
		{
			Type type = AccessTools.TypeByName("LethalCasino.Custom.SlotMachine");
			return AccessTools.Method(type, "UpdateScrapValueClientRpc", new Type[2]
			{
				typeof(NetworkBehaviourReference),
				typeof(int)
			}, (Type[])null);
		}

		private static void Prefix(NetworkBehaviour __instance, NetworkBehaviourReference item, ref int newValue)
		{
			if ((Object)(object)__instance == (Object)null || (Object)(object)__instance.NetworkManager == (Object)null)
			{
				return;
			}
			string text = (AccessTools.Field(typeof(NetworkBehaviour), "__rpc_exec_stage")?.GetValue(__instance))?.ToString();
			bool flag = text == "Execute";
			GrabbableObject val = default(GrabbableObject);
			if ((!__instance.NetworkManager.IsServer && !__instance.NetworkManager.IsHost) || flag || !((NetworkBehaviourReference)(ref item)).TryGet<GrabbableObject>(ref val, (NetworkManager)null) || (Object)(object)val == (Object)null)
			{
				return;
			}
			int scrapValue = val.scrapValue;
			if (newValue > scrapValue)
			{
				float num = Mathf.Clamp(Plugin.SlotPayoutScale.Value, 0f, 1f);
				int num2 = newValue - scrapValue;
				int num3 = scrapValue + Mathf.RoundToInt((float)num2 * num);
				int value = Plugin.MaxScrapValue.Value;
				if (value > 0)
				{
					num3 = Mathf.Min(num3, value);
				}
				Plugin.Log.LogInfo((object)$"[SLOTS] payout scaled: {scrapValue} -> {newValue} became {num3}");
				newValue = num3;
			}
		}
	}
}