EnhancedSpectator
Enhances the spectating experience for Lethal Company.
Date uploaded | 10 months ago |
Version | 1.0.1 |
Download link | PXC-EnhancedSpectator-1.0.1.zip |
Downloads | 933 |
Dependency string | PXC-EnhancedSpectator-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Rune580-LethalCompany_InputUtils
Utilities for creating InputActions and having them be accessible in game
Preferred version: 0.4.4AinaVT-LethalConfig
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Preferred version: 1.3.0README
Enhanced Spectator
Enhances the spectating experience for Lethal Company.
Features
- Adds the clock to the spectator HUD - Inspired by BetterSpec by ZG
- Adds the ability to toggle a flashlight while spectating - Inspired by SpectateEnemies by AllToasters
- Adds the ability to toggle night vision while spectating - Inspired by ToggleableNightVision by Kentrosity
- Will only be visible when the player being spectated is in the dungeon
Planned Features
- Ability to change the zoom level while spectating
- Ability to change the FOV while spectating
- Potentially toggle between first and third person while spectating
Configuration
Everything is configurable via the config file or the LethalConfig menu (both the main menu and the pause menu).
Spectator Clock
Enabling or Disabling the spectator clock
The Allowed
setting lets you enable or disable the clock entirely
## Allow clock while spectating.
# Setting type: Boolean
# Default value: true
Allowed = true
Move the "(Specating: Player)" text down
The Rasied Clock Support
setting lets you move the spectating text down so it doesnt interfere with the clock if you are using mods that move the clocks position higher (e.g. LCBetterClock).
## Moves the text showing who you are spectating down a bit to support mods that move the clock position higher (e.g. LCBetterClock).
# Setting type: Boolean
# Default value: false
Rasied Clock Support = false
Spectator Flashlight
Enabling or Disabling the spectator flashlight
The Allowed
setting lets you enable or disable the flashlight entirely.
## Allow flashlight while spectating.
# Setting type: Boolean
# Default value: true
Allowed = true
Change the spectator flashlight key binding (Requires game restart)
The Keybind
setting lets you customize which keybind the mod uses for the flashlight.
## Input binding to toggle flashlight while spectating.
# Setting type: String
# Default value: <Keyboard>/f
Keybind = <Keyboard>/f
Spectator Night Vision
Set the intensity of night vision
The Intensity
setting lets change how bright the night vision is.
## This is how bright the night vision makes the environment when enabled.
# Setting type: Single
# Default value: 7500
# Range: 100 - 100000 (higher is brighter)
Intensity = 7500
Enabling or Disabling spectator night vision
The Allowed
setting lets you enable or disable night vision entirely.
## Allow night vision while spectating.
# Setting type: Boolean
# Default value: true
Allowed = true
Change the spectator night vision key binding (Requires game restart)
The Keybind
setting lets you customize which keybind the mod uses for the night vision.
## Input binding to toggle night vision while spectating.
# Setting type: String
# Default value: <Keyboard>/n
Keybind = <Keyboard>/n
My other Mods
CHANGELOG
v1.0.5
- Added compatibility for MelonLoader so EnhancedSpectator loads correctly if MelonLoader is present
- Aligned the code closer to my coding standards used in ShipLootPlus to be more consistent
- Changed how the flashlight enable/disable text is set, so any other mod with a spectator flash light doesn't cause text prompt sync issues
- Changed how the raised clock feature works, the spectating text object is now moved in a way that wont impact any mod that modifies the spectating text content
- Added a config option to tweak the spectating text Y position offset (can move it up or down with raised clock support if needed)
- Added compatibility section to readme
- Fixed a rare issue where night vision could persist after being revived in orbit when the round ended
- Fixed some minor typos
v1.0.4
- Fixed an issue that stopped the player hud from fading when interacting with the terminal
- Changed LethalConfig to a soft dependency so it can safely be removed (if desired) and not break EnhancedSpectator
- The Thunderstore package will still have it as a dependency as using it is the intended way to configure EnhancedSpectator
- Compiled with the latest versions of LethalConfig and InputUtils
v1.0.3
- Fixed compatibility with other mods that enable night vision
- Added compatibility for mods like Diversity which modify the default darkness intensity
v1.0.2
- v47 support
v1.0.1
- Removed Nuget dependency weaving to be compliant with Thunderstore policies.
v1.0.0
- Release