


Scary Company by CbIgan
A balanced collection of mods makes the game a little more comfortable and scarier. Requires about 4.8-8 gigabytes of RAM.
Update mods to the latest versions.
Многа букав
ATTENTION! Mod TerminalFormatter v0.2.23 by mrov shows the wrong amount of scrap metal for sale on the map
I AM NOT THE OWNER OF THE MODS AVAILABLE IN THE COLLECTION. Unofficial prehistory: The events unfold against the backdrop of the 20th century when humanity began actively exploring space. As Earth's production capabilities developed, resources started to rapidly deplete, leading to the decision to explore potentially resource-rich objects (planets, moons) and establish settlements there for efficient resource extraction.
Soon, serious conflicts erupted between the colonies due to capitalist disagreements between Western and Eastern spheres of influence, ultimately resulting in a large-scale war. During this confrontation, corporations began to develop biological weapons based on data from extraterrestrial life obtained from other planets. These experiments led to the creation of monstrous creatures, which eventually took over many colonies, causing massive human casualties and the collapse of most production. Contact with Earth was lost as a result of a nuclear war.
In one of the surviving colonies, under the conditions of a severe economic crisis when the population had almost no resources left, Lethal Company rose to prominence. It offered solutions to these problems—gathering and processing resources from abandoned, monster-infested planets, and sustaining the population with the help of a creature living behind the walls, beyond which lay an urbanized city. This creature essentially serves as a highly efficient biological factory, capable of processing any material into uniform raw resources. Even under severe resource shortages, using researched technologies, necessary goods—possibly even food—could be produced. All the creature needs is to be fed... Such a factory became part of the company's infrastructure, which it used to maintain the vitality of the city.
Initially, the company attracted many workers while hiding the monstrous casualties among the employees. However, over time, information about the catastrophic working conditions began to leak, and people started avoiding employment with the company. The only stable source of labor for Lethal Company was the state, which sent people unable to repay their loans or debts. However, dissatisfaction and conflicts among the population began to rapidly intensify due to the hopelessness of the indebted citizens, who were forced to compromise with Lethal Company to settle their debts. During the economic crisis, nearly a third of the population had to take out loans, and after learning about the horrific working conditions at Lethal, left-wing socio-economic views gained even more popularity among the populace. To avoid the threat of a coup or revolution, the decision was made to immediately develop employee cloning technology.
This allowed the company to ensure a constant influx of labor without the need for new volunteers, make loan repayment conditions more favorable, and improve the standard of living, which helped calm the population temporarily. However, to avoid unnecessary questions and potential memory issues among the workers, the company used a technology that selectively blocked memories while preserving cognitive functions. This explains why one of the ship’s crews, around whom the game events revolve, does not remember each other and has no recollection of how they ended up in their jobs—their past has been blocked but not erased, ensuring that their cognitive abilities remain intact. The crew members exist merely as functional units to carry out the company's tasks.
According to the onboard computer's data, the game takes place in the year 2532, although the recordings found on the moons were made in 1968. It is likely they are returning to the same star system they visited hundreds of years ago. The main character, who left the recordings, no longer remembers them, as his memories were blocked by a chip after his cloning. Most likely, the company decided to clone him as the most valuable employee—the last survivor of his crew.
Each crew member is a clone of the same individual. This explains why none of them remember their name or past. Moreover, the appearance of a ghost girl, who can appear to all crew members during panic attacks, may be related to the fact that the original person had a relative deeply embedded in his memory. The girl manifests as a reaction to stress and the clone's attempt to recall their past, which the company tries to suppress using memory chips designed to create memory barriers. If a clone encounters the girl too often and starts remembering, their head will explode as the chip automatically activates to prevent the breach of the memory barrier.
However, during one of their missions, a "Nutcracker" injured one of the clones, damaging the chip implanted behind his right ear and rendering it inoperable. Gradually, the clone began to recover memories of the long-dead original and, after surviving five more quotas, managed to free his fellow clones from their chips. Together, they built a drill from materials found on the moons beneath the platform of their ship on the moon "71-Gordion" Yet, they were missing two powerful energy sources, which they tragically failed to obtain before their demise... "