Lethal Company
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Details

Latest version
1.0.2
Last Updated
First Uploaded
Downloads
1K
Likes
1
Size
56KB
Dependants

Required mods (17)

This package requires the following packages to work.
A mod for Lethal Company that prevents crashes caused by unresolved prefab references in custom moon mods.
Version:1.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Version:1.17.25
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.22
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Version:1.6.4
Fixes several problems with mask items and masked enemies.
Version:1.6.3
Fixes several gamebreaking bugs with shovels and knives.
Version:1.5.1
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Version:1.0.7
Fixes for a bunch of common issues.
Version:1.3.3
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Version:1.6.5
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Version:1.1.41
A mod for fixing Apparatus sound desyncs.
Version:0.0.3
Some simple changes to make the Spike Traps less annoying.
Version:1.2.0
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Version:0.0.3
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