Lethal Extended Fixes
Fixes for Lethal ExtendedRequired mods (17)
This package requires the following packages to work.A mod for Lethal Company that prevents crashes caused by unresolved prefab references in custom moon mods.
Version:1.0.0
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Version:3.13.2
Fixes several issues with Barbers. Now allows restoring spawn behaviors from previous versions of the game.
Version:1.3.1
Fixes a lot of miscellaneous gameplay issues with vanilla. See store description and wiki for more details (and recommendations for other great bugfix packages)
Version:1.17.25
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.9.22
Fixes multiple bugs with the jetpack, most notably the random explosions and tulip snakes dropping you out of the sky. (See the description for full details!)
Version:1.6.4
(V81)A collection of Fixes for the vanilla game.(including LateJoin, Player Name, and various bug fixes.)
Version:1.0.7
Host fixes for bunker spider. Fixes desync/separation between agent and mesh container. Client-side fix for the offset idle animation
Version:1.6.5
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Version:1.2.0
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Version:1.0.0
A collection of Fixes for the vanilla game, with focus on vanilla compatibility.
Version:1.1.41
[V81]Fixes bugs (1 Currently) where masked are invisible. make this a dependency, or add your own implementation in your own masked mimicking mod. I dont mind :) Any mod that makes masked look like the player they are copying will need this.
Version:0.0.3
