I recommend for you to make a new profile for each update, as i make sure everything is working as it should, many incompatibilities may arise, and without making a new profile the mods that caused such problems will NOT get removed by themselves. Thank you.
Type "Peter" in the terminal for the secret moon.
1.7.21
- Reworked the flashlights and fixed some issues...
- You can now stun with flashlights, they have more duration, longer range, but when you click them too much, they will run out quicker!
- Ship doors now last twice as long closed.
- Secret Labs now let you stay on the planet longer, the dungeon is bigger, and at night time some of the monsters from the inside spawn outside... be carefull, hopefully the extra scrap is worth it tho!
- Coils stare at you quicker now.
1.7.19
- Reworked Decor rotation, added push to mute and further polished several configs.
Oh, and also added testaccount666's shipwindows, cuz the one before are now deprecated...
1.7.15
- Breaker box now shuts down the spike traps
- a lot more posters/menus/loading screens added.
1.7.12
- Fixed (hopefully for real now) several bugs.
- Added a new endgame moon.
- Remnants now only spawn non-modded items, to prevent weird clipping glitches.
- Masks no longer whisper.
- The tools are scannable once more.
- Original mimics are back, but in less quantities and without teleporting features.
- Many more but i forgot already, it should work now tho...
1.7.10
- Readded some stuff cuz i made it work... beware of the masks-
1.7.8
- Reworked some planets and probably fixed low scrap values, sorry.
1.7.5
- Updated the dependencies, cuz i forgor :skull:
1.7.3
- Removed CodeRebirth, because the meteor shower blacklist got ignored and they were raining on the company building, yikkes.
1.7.1
- I forgot to list the update here, whoops xd
- Added many QoL fixes, new weather and enemies, few enemies that i removed come back with a twist, im not spoiling anything... afterall, this package of mods is made to spook the shit out of you, or just make you laugh :p
- The Time of day on SOME moons is faster. Normally it was increased from 9-10 minutes to a rounded up 14... on Embrion the time for example will go 2.5x faster, for fun!
- The Peter moon is also back but with a twist of different price, and the fact that it cant be viewed on terminal, so yeah.
1.6.15
1.6.14
- Added and removed few masked features from before, cuz they didnt work no more etc etc...
1.6.4
- Re-added meltdown, with half the apparatus price, normal timer and 10% chance for the meltdown itself.
1.6.0
- Re-added Diversity, Scarlet mansion nad added LGU!
1.5.0
- V50 Update... nothing more, trust.
1.4.1
- Removed herobrine, aka the CSync trouble maker!
1.3.2
- Removed things with Sigurds CSync for now, as they break a lot of mods.
1.3.0
Explorations, Explosions and... Rainbows?
Changes:
- Yet another few moon interiors!
- Silent mines!
- MORE MINES!
- TF2 Pyrovision?!
- Door changes!
- Lights nerfs!
- And more~
1.2.0
The great chaos update!
Changes:
- A lot of interiors, for specific moons!
- Few new modded moons!
- Reworked enemies!
- NEW enemies!
- Tons of difficulty changes!
- Tons of bugs that ill have to fix!
- A lot of explosions!
- Visual improvements!
- Missions!
- Mental and Physical disabilities!
- MORE EXPLOSIONS!
- Paid and Free Moon reworks!
- Linux user terminal!
- Fiendish works!
- I mean not fiendish, just a bit more... silksongy vibes, honk honk.
- Fuck the console! If it doesnt exist, it cant hurt you!
- A bit more Rrrrrandomised Gameplay!
- Gambling addictions!
- New quota mechanics and new selling values!
- I SAID MORE-
- More signs!
- Pranks!
- Scraps!
- Suits!
- Custom Boombox music!
- Fun retextures and texts from our other mods!
- And More!!!
1.1.0
The small fiendish update.
Mostly fixes...
1.0.0
The creation.