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Decompiled source of CruiserMap v1.0.5
CruiserMap.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CruiserMap.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RadiationIsCool")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("RadiationIsCool")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CruiserMap { [BepInPlugin("Piggy.CruiserMap", "CruiserMap", "1.0.5")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Piggy.CruiserMap"; private const string modName = "CruiserMap"; private const string modVersion = "1.0.5"; private readonly Harmony harmony = new Harmony("Piggy.CruiserMap"); private static Plugin Instance; public static ManualLogSource mls; public static AssetBundle Bundle; public static string PluginDirectory; public static GameObject cruiserMapperPrefab; public static bool resetWheel; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Piggy.CruiserMap"); PluginDirectory = ((BaseUnityPlugin)this).Info.Location; Bundle = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "cruisermap")); cruiserMapperPrefab = Bundle.LoadAsset<GameObject>("Navigation.prefab"); resetWheel = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Wheel Reset", false, "Resets the rotation of the steering wheel when no steering wheel keystrokes are detected.").Value; mls.LogInfo((object)"CruiserMap is loaded!"); harmony.PatchAll(typeof(Plugin)); harmony.PatchAll(typeof(VehicleControllerPatch)); } } } namespace CruiserMap.Patches { public class VehicleMapper : MonoBehaviour { public VehicleController vehicle; public GameObject cruiserMap; public Transform cameraTarget; public Transform cruiserCameraTransform; private void Start() { SpawnCruiserMapper(); } private void Update() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)cruiserCameraTransform != (Object)null) { cruiserCameraTransform.position = Vector3.Lerp(cruiserCameraTransform.position, cameraTarget.position, Time.deltaTime * 5f); cruiserCameraTransform.rotation = Quaternion.Lerp(cruiserCameraTransform.rotation, cameraTarget.rotation, Time.deltaTime * 6f); } if ((Object)(object)cruiserMap == (Object)null || (Object)(object)cruiserCameraTransform == (Object)null) { SpawnCruiserMapper(); } } private void SpawnCruiserMapper() { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)cruiserMap == (Object)null) { cruiserMap = Object.Instantiate<GameObject>(Plugin.cruiserMapperPrefab); cruiserMap.transform.SetParent(((Component)vehicle).transform); cruiserMap.transform.localPosition = Vector3.zero; cruiserMap.transform.localRotation = Quaternion.identity; cruiserMap.transform.localScale = new Vector3(1f, 1f, 1f); } if ((Object)(object)cruiserCameraTransform == (Object)null) { cruiserCameraTransform = ((Component)cruiserMap.transform.Find("CruiserNavCamera")).transform; } cameraTarget = ((Component)cruiserMap.transform.Find("CameraTarget")).transform; cruiserCameraTransform.SetParent((Transform)null); } } [HarmonyPatch(typeof(VehicleController))] internal class VehicleControllerPatch { public static VehicleMapper vehicleMapper; [HarmonyPostfix] [HarmonyPatch("Start")] private static void Start_Postfix(VehicleController __instance) { vehicleMapper = ((Component)__instance).gameObject.AddComponent<VehicleMapper>(); vehicleMapper.vehicle = __instance; } [HarmonyPostfix] [HarmonyPatch("Update")] private static void Update_Postfix(VehicleController __instance, ref float ___steeringWheelAnimFloat, ref float ___steeringWheelTurnSpeed) { //IL_0069: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)vehicleMapper == (Object)null) { if ((Object)(object)((Component)__instance).gameObject.GetComponent<VehicleMapper>() == (Object)null) { vehicleMapper = ((Component)__instance).gameObject.AddComponent<VehicleMapper>(); vehicleMapper.vehicle = __instance; } else { vehicleMapper = ((Component)__instance).gameObject.GetComponent<VehicleMapper>(); vehicleMapper.vehicle = __instance; } } if (((Vector2)(ref __instance.moveInputVector)).normalized.x == 0f && Plugin.resetWheel) { __instance.steeringInput = 0f; __instance.steeringAnimValue = Mathf.Lerp(__instance.steeringAnimValue, 0f, Time.deltaTime); ___steeringWheelAnimFloat = Mathf.Lerp(___steeringWheelAnimFloat, 0f, Time.deltaTime); } } } }