Decompiled source of JesterStompShake v1.0.11

JesterStompShake.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using JesterStompShake.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RadiationIsCool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RadiationIsCool")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace JesterStompShake
{
	[BepInPlugin("Piggy.JesterStompShake", "JesterStompShake", "1.0.11")]
	public class Plugin : BaseUnityPlugin
	{
		private const string modGUID = "Piggy.JesterStompShake";

		private const string modName = "JesterStompShake";

		private const string modVersion = "1.0.11";

		private readonly Harmony harmony = new Harmony("Piggy.JesterStompShake");

		private static Plugin Instance;

		public static ManualLogSource mls;

		public static int ShakeIntensity;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Piggy.JesterStompShake");
			ShakeIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Shake Intensity", 2, "Camera shake intensity (1-3)").Value;
			mls.LogInfo((object)"Jester Stomp Shake is loaded");
			PlayerControllerBPatch.shakeIntensity = ShakeIntensity;
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
		}
	}
}
namespace JesterStompShake.Patches
{
	[HarmonyPatch(typeof(EnemyAI))]
	internal class EnemyAIPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("OnDestroy")]
		private static void OnDestroy_Postfix(EnemyAI __instance)
		{
			if (__instance is JesterAI)
			{
				JesterAI component = ((Component)__instance).GetComponent<JesterAI>();
				PlayerControllerBPatch.cachedJesters.Remove(component);
			}
		}
	}
	[HarmonyPatch(typeof(PlayAudioAnimationEvent))]
	internal class PlayAudioAnimationEventPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("PlayAudio2RandomClip")]
		private static void PlayAudio2RandomClip_Patch()
		{
			JesterStompCheck.jesterStomped = true;
		}
	}
	public static class JesterStompCheck
	{
		public static bool jesterStomped;
	}
	[HarmonyPatch(typeof(JesterAI))]
	internal class JesterAIPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(JesterAI __instance)
		{
			PlayerControllerBPatch.cachedJesters.Add(__instance);
		}
	}
	[HarmonyPatch(typeof(RoundManager))]
	internal class RoundManagerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("UnloadSceneObjectsEarly")]
		private static void UnloadSceneObjectsEarly_Prefix()
		{
			PlayerControllerBPatch.cachedJesters.Clear();
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch
	{
		public static int shakeIntensity;

		public static List<JesterAI> cachedJesters = new List<JesterAI>();

		private static float updateInterval = 0.1f;

		private static float lastUpdateTime;

		private static float distance;

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void Update_Postfix(ref Transform ___thisPlayerBody, ref bool ___isCameraDisabled)
		{
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			if (___isCameraDisabled || cachedJesters.Count == 0)
			{
				return;
			}
			if (Time.time - lastUpdateTime > updateInterval)
			{
				foreach (JesterAI cachedJester in cachedJesters)
				{
					if ((Object)(object)cachedJester == (Object)null)
					{
						break;
					}
					distance = Vector3.Distance(___thisPlayerBody.position, ((Component)cachedJester).transform.position);
					if (((EnemyAI)cachedJester).currentBehaviourStateIndex != 2)
					{
						break;
					}
				}
			}
			else
			{
				lastUpdateTime = Time.time;
			}
			if (JesterStompCheck.jesterStomped)
			{
				HandleShake(distance);
			}
		}

		private static void HandleShake(float distance)
		{
			if (distance < 4f)
			{
				Shake((ScreenShakeType)0, (ScreenShakeType)1, (ScreenShakeType)3);
			}
			else if (distance < 6f)
			{
				Shake((ScreenShakeType)0, (ScreenShakeType)1, (ScreenShakeType)1);
			}
			else if (distance < 35f)
			{
				Shake((ScreenShakeType)0, (ScreenShakeType)0, (ScreenShakeType)0, ignoreSmallOne: true);
			}
		}

		private static void Shake(ScreenShakeType small, ScreenShakeType medium, ScreenShakeType large, bool ignoreSmallOne = false)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			switch (shakeIntensity)
			{
			case 1:
				if (!ignoreSmallOne)
				{
					HUDManager.Instance.ShakeCamera(small);
				}
				break;
			case 2:
				HUDManager.Instance.ShakeCamera(medium);
				break;
			case 3:
				HUDManager.Instance.ShakeCamera(large);
				break;
			}
			JesterStompCheck.jesterStomped = false;
		}
	}
}