using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using JesterStompShake.Patches;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("RadiationIsCool")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RadiationIsCool")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8ee335db-0cbe-470c-8fbc-69263f01b35a")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JesterStompShake
{
[BepInPlugin("Piggy.JesterStompShake", "JesterStompShake", "1.0.0")]
public class JesterStompShakeModBase : BaseUnityPlugin
{
private const string modGUID = "Piggy.JesterStompShake";
private const string modName = "JesterStompShake";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Piggy.JesterStompShake");
private static JesterStompShakeModBase Instance;
internal ManualLogSource mls;
public static int ShakeIntensity;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("Piggy.JesterStompShake");
ShakeIntensity = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Shake Intensity", 2, "Camera shake intensity (1-3)").Value;
mls.LogInfo((object)"Jester Stomp Shake is loaded");
PlayerControllerBPatch.shakeIntensity = ShakeIntensity;
harmony.PatchAll(typeof(JesterStompShakeModBase));
harmony.PatchAll(typeof(PlayerControllerBPatch));
harmony.PatchAll(typeof(PlayAudioAnimationEventPatch));
harmony.PatchAll(typeof(JesterStompCheck));
}
}
}
namespace JesterStompShake.Patches
{
[HarmonyPatch(typeof(PlayAudioAnimationEvent))]
internal class PlayAudioAnimationEventPatch
{
[HarmonyPrefix]
[HarmonyPatch("PlayAudio2RandomClip")]
private static void PlayAudio2RandomClip_Patch()
{
JesterStompCheck.jesterStomped = true;
}
}
public static class JesterStompCheck
{
public static bool jesterStomped;
}
[HarmonyPatch(typeof(PlayerControllerB))]
internal class PlayerControllerBPatch
{
public static int shakeIntensity;
[HarmonyPostfix]
[HarmonyPatch("Update")]
private static void Update_Postfix(ref Transform ___thisPlayerBody, ref bool ___isCameraDisabled)
{
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
if (___isCameraDisabled)
{
return;
}
JesterAI[] array = Object.FindObjectsOfType<JesterAI>();
JesterAI[] array2 = array;
foreach (JesterAI val in array2)
{
float num = Vector3.Distance(___thisPlayerBody.position, ((Component)val).gameObject.transform.position);
if (num > 0f && num < 2f && JesterStompCheck.jesterStomped && ((EnemyAI)val).currentBehaviourStateIndex == 2)
{
if (shakeIntensity == 1)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
else if (shakeIntensity == 2)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else if (shakeIntensity == 3)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)3);
}
JesterStompCheck.jesterStomped = false;
}
else if (num > 2f && num < 4f && JesterStompCheck.jesterStomped && ((EnemyAI)val).currentBehaviourStateIndex == 2)
{
if (shakeIntensity == 1)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
else if (shakeIntensity == 2)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
else if (shakeIntensity == 3)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
JesterStompCheck.jesterStomped = false;
}
else if (num > 4f && num < 35f && JesterStompCheck.jesterStomped && ((EnemyAI)val).currentBehaviourStateIndex == 2)
{
if (shakeIntensity == 2)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)0);
}
else if (shakeIntensity == 3)
{
HUDManager.Instance.ShakeCamera((ScreenShakeType)1);
}
JesterStompCheck.jesterStomped = false;
}
}
}
}
}