Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of KeepFurniture v1.0.0
LethalCompanyKeepFurniture.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(/*Could not decode attribute arguments.*/)] [assembly: TargetFramework(".NETCoreApp,Version=v7.0", FrameworkDisplayName = ".NET 7.0")] [assembly: AssemblyCompany("LethalCompanyKeepFurniture")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+5d06e91c7b369045a99a9a38a49ff9695d4145a9")] [assembly: AssemblyProduct("LethalCompanyKeepFurniture")] [assembly: AssemblyTitle("LethalCompanyKeepFurniture")] [assembly: AssemblyVersion("1.0.0.0")] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : System.Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableAttribute : System.Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class NullableContextAttribute : System.Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(/*Could not decode attribute arguments.*/)] internal sealed class RefSafetyRulesAttribute : System.Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LethalCompanyKeepFurniture { [BepInPlugin("PixL.KeepFurniture", "KeepFurniture", "1.0.0.0")] public class Mod : BaseUnityPlugin { public const string modGUID = "PixL.KeepFurniture"; public const string modName = "KeepFurniture"; public const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("PixL.KeepFurniture"); public static ManualLogSource Log; private void Awake() { Log = Logger.CreateLogSource("PixL.KeepFurniture"); harmony.PatchAll(typeof(KeepFurniture)); } } internal class KeepFurniture { [HarmonyPatch(typeof(StartOfRound), "ResetShipFurniture")] [HarmonyPrefix] private static bool ResetShipFurniture(ref StartOfRound __instance) { PlaceableShipObject[] array = Object.FindObjectsOfType<PlaceableShipObject>(); foreach (PlaceableShipObject val in array) { if (!((Object)(object)val.parentObject == (Object)null)) { Collider[] componentsInChildren = ((Component)val.parentObject).GetComponentsInChildren<Collider>(); for (int j = 0; j < componentsInChildren.Length; j++) { componentsInChildren[j].enabled = true; } } } return false; } [HarmonyPatch(typeof(GameNetworkManager), "ResetUnlockablesListValues")] [HarmonyPrefix] private static bool ResetUnlockablesListValues() { return false; } [HarmonyPatch(typeof(ES3), "DeleteKey", new System.Type[] { typeof(string), typeof(string) })] [HarmonyPrefix] private static bool ES3DeleteKey(string key, string filePath) { if (key == "UnlockedShipObjects" || key.StartsWith("ShipUnlock")) { return false; } return true; } } }