CaliforniaCrackHouse
CrackHouseRequired mods (96)
This package requires the following packages to work.Changes 60 -> 1000 (configurable) starting credits when you start a new game :)
Version:3.0.1
This is a pack of playermodels with Fuuka from Persona 3 and Persona Q. Credits to AccurstMaiden on DeviantArt for the PQ model and thanks to Mothman for helping me with the P3FES model.
Version:1.0.1
Provides an in-game config menu for players to edit their configs, and an API for other mods to use and customize their entries.
Version:1.4.6
Adds a yippee (tbh creature) as scrap. Made for a friend so they can have a comfort toy while they get their neck snapped by a bracken.
Version:1.0.7
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.4.1
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
A mod which gives Presents a configurable chance of spawning a random enemy when opened.
Version:1.0.9
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Add your own custom paintings to the game! This is an improved version of LethalPaintings.
Version:2.0.0
Replaces PlayerModel with Aigis from Persona 3, Credits to Xelandis on DA for the model. Now with Q model!
Version:1.0.5
Abandoned, excavation planet calls for humans to uncover its secrets.
Version:1.2.3
A pack of my Vanilla oriented Interiors.
Version:1.2.2
Add Cause of Death to the performance report, now with a Mod API!
Version:2.2.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
