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PizzaTeam-StartCreditsPlus-1.3.0 icon

StartCreditsPlus

Customize starting credits with ease! Ever wanted to have 99999 credits when you start a game? No problem. Ever wanted to get credits based on player count? No problem. Or maybe you want to start with a random amount of credits? No problem.

Date uploaded a month ago
Version 1.3.0
Download link PizzaTeam-StartCreditsPlus-1.3.0.zip
Downloads 8255
Dependency string PizzaTeam-StartCreditsPlus-1.3.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

StartCreditsPlus

This mod allows you to customize your crew's start credits!

This mod is highly customizable and I recommend using LethalConfig to change the configurations of this mod. If you change the configurations of this mod with it, you don't even have to restart the game!

Host only: Yes. "Clients" don't need to have this mod installed.

Epic story moment

I made this mod because all the other mods I tried either didn't have all of the features I wanted or had stupid bugs like not working when the crew was fired.

Features

All of these can be toggled on/off.

Reset on First Day Upon Re-Host

Simply resets start credits when you re-host a lobby and 0 days have passed. If you buy Items in vanilla Lethal Company and then re-host the lobby, you lose the credits and the bought items aren't saved. This aims to fix that.

Allocate Start Credits After Landing

If enabled, your crew gets start credits only after you land on day 0. This should work with other mods since this sets credits to 0 and "gives them back" after you land.

Static start credits

Change the default amount of start credits.

Dynamic start credits

The more players join, the more start credits you get! You can also set minimum and maximum player amounts.

Changing Dynamic start credits

Allows you to configure if dynamic start credits are diminishing or increasing per player.

Random start credits

You can randomize the amount of start credits your crew gets. This ADDS the random amount to the start credits and doesn't replace it. This way it works with other features in this mod and maybe even with other mods.

Terminal commands

Prefix can be edited from config. Default is startcreditsplus.

  • startcreditsplus help - Shows help.
  • startcreditsplus reload - Resets start credits and resets purchased items that are on route.

CHANGELOG

Changelog

[1.3.0] 2025-01-23

Added

  • [New Section in settings!]: Changing Dynamic Start Credits. Now the amount itself can decrease/increase incrementally based on player count.
  • [New Setting]: Allocate Start Credits After Landing. If enabled, you get start credits only after you land on day instead of instantly.

Fixed

  • When credits were reset using Terminal, it would not go to the vanilla amount (60) but 0 instead.

[1.2.2] 2025-01-20

Fixed

  • Random start credits could be triggered more than once, if reloading a save on day 0.

[1.2.1] 2025-01-20

Removed

  • Testing logs that I forgot to remove from 1.2.0.

Changed

  • 1.2 -> 1.2.0 in changelog.

[1.2.0] 2025-01-20

Added

  • New terminal commands! (help, reload)

Fixed

  • If someone (somehow?) was able to join during day 0 when ship had already landed, it would still add credits if "Dynamic Start Credits" was enabled. This is now fixed.

[1.1.1] 2025-01-15

Changed

  • Updated README.md.
  • Renamed words: "unmodded" -> "vanilla".

[1.1.0] 2025-01-15

Added

  • Setting to allow you to regain credits if you save and exit and then re-host the lobby on day 0. In vanilla Lethal Company, you lose credits and don't keep bought items on day 0, if you save and exit and then rejoin. This setting allows you to regain the lost credits.

Optimized

  • Minor optimizations related to loading save data. It is now done only once for this mod.

[1.0.0] 2025-01-12

Initial release.

Added

  • Static start credit configuration.
  • Random start credit configuration.
  • Dynamic start credit configuration based on player amount.