Black Mesa Half Life Moon Interior
The BIGGEST Interior mod which adds a Custom Moon + Interior based off of Black Mesa Research Facility with over 130+ tiles for room generation and full of unique mechanics!
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13Alice-DungeonGenerationPlus
API to expand the compatibilities of Lethal Company's dungeon generation
Preferred version: 1.3.3BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Zaggy1024-PathfindingLagFix
Lethal Company mod to fix stutters caused by the AI of Brackens and Snare Fleas. Updated for v60+.
Preferred version: 1.4.0fumiko-CullFactory
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Preferred version: 1.5.0README
Black Mesa Half Life Custom Moon and Interior
The BIGGEST Interior mod which adds a custom moon + interior based off of Black Mesa Research facility. It has over 130+ room tiles to use for dungeon generation for Lethal Company and is full of many unique mechanics. Created by Zaggy, PureFPSZac, and Plastered_Crab.
Current Features
- The BIGGEST Interior mod with over 130+ tiles to be used for generation leading to each playthrough being a new experience for the interior
- Use this interior on other moons OR other interiors with this custom moon
- Healing Stations that randomly generate on walls to heal yourself in the dungeon up to a certain number of health
- HEV charging stations will randomly generate in the dungeon allowing you to charge items when deep in the facility
- Wall mounted laser tripmines that explode when triggered
- Toxic Waste barrels that randomly generate to add more parkour elements
- Lockers that you can hide from monsters in
- Vents you can crawl into to travel to different rooms (monsters can chase you through them too)
- Advanced generation using DungeonPlus to allow for multiple main paths each with unique themes
- Custom Elevator
- Custom Apparatus Room + Custom Apparatus item
- Fully working lights that shut down when you take the new apparatus
- Custom doors with custom animations + sounds
- Full custom exterior moon comes with this mod and has lots of places to explore to get to the fire exits
- Security Surveillance system in main entrance security room lets you keep an eye on possible hostile creatures trying to sneak up on you (but watch your back to the doorway behind you)
- Handheld TVs (with Nightvision) located in the Security Room lets you broadcast what you see to the security terminal
- The Handheld TVs (called ZagCams) can be used as Bodycams or placed on ground as well for watching specfic doorways
- Custom Scripts for cameras and other things
- Interactable Light Switches in some office rooms (more to come)
- Secret Fire Exit shortcut jump
- Main Entrance locks after 5 minutes if power is pulled
Screenshots
Main Entrance
Resonance Cascade Chamber
Surveillance Security Room in Main Entrance (with Handheld TV Zagcams)
Wall Mounted Tripmines and Toxic Waste Barrels
HEV Healing Station
HEV Charging Station
Lockers where you can hide from Monsters in
FAQ
Q: Can monsters crawl through the vents?
A: Yes! They all can go through the ventilation ducts like any other flooring!
Q: The performance is bad sometimes without Cullfactory, are you going to fix that?
A: These assets are game rips from Black Mesa so they are far more detailed than Lethal Company base assets and I have done what I can to optimize it. To help with performance I highly recommend CullFactory and PathfindingLagFix to play with this as it helps with it a lot for now.
Known issues that are being actively worked on
- no random props per tile yet (I am saving global props for last since prop dressing over 100+ tiles will take forever lol)
Planned Features
- Randomized Parkour elements that can show up in rooms
- New Hazards unique to Black Mesa
- More shortcuts for the larger tiles
- Custom Scrap based on Half Life
- Custom Sound FX and Ambient noises
- Steam Vents
- Resonance Cascade Lightning Storms
- Alien hazards like Barnacles on ceilings and Half Life turrets and tripmine lasers
- Emergency Doors (operatable by the ship console)
- More room tiles >:)
Support my projects
These projects take a lot of time so it is always nice to have a way for people to support the things I work on and any money I make on this gets split with the people who helped me on it :)
https://ko-fi.com/plasteredcrab
Credits
- Zaggy1024 for their amazing help with fixing huge mod breaking bugs and for helping so much with the ZagCams, Charging Stations, Healing Station, and tons of other things. This mod wouldn't be alive or as good without him.
- PureFPSZac for helping make the config and first dll for this mod, spending countless hours redoing materials, props, lighting, and cleaning up tons of my messes to make sure and testing much of the mod as it helped a lot! This mod would be nowhere near as polished without his tireless efforts helping bug test and come up with ideas!
- Lady Raphtalia for their work on DungeonPlus and all the help making new features for it so Black Mesa can have awesome generation
- Major-MoreInteriors for his tutorial series I used to learn a lot of the basics
- Batby for their amazing work with LethalLevelLoader
- AudioKnight for his tutorial series on making a custom Moon
- SherlockJake for working with me to figure out how to get the asset bundles to build as well as help get this all started!
- SkullCrusher for sharing his code for water that damages over time (I used it for my toxic pool)
- The amazing Interior modders out there who helped with random bugs I came across (Cobertos, Lavender, Drako, Zersal, RosiePies, MusicalSleep, Badhamknibbs, Goldblaze, etc)
- Titan for taking the time to show me how to rip Black Mesa Assets, helping with grabbing assets like the Barnacle with animations and overall help with Unity!
- SourceShard for proofreading and editing the lore clipboard in the Security Room and making the Blast Door closing sound
- Sterrezzo for his help with audio questions