Plastered_Crab-Black_Mesa_Half_Life_Moon_Interior icon

Black Mesa Half Life Moon Interior

[v50 supported!] This mod includes a custom Moon based off of Black Mesa Research Facility as well as a custom Interior that has over 100+ tiles for room generation.

Last updated 2 weeks ago
Total downloads 39585
Total rating 26 
Categories Mods Moons Interiors
Dependency string Plastered_Crab-Black_Mesa_Half_Life_Moon_Interior-1.0.1
Dependants 52 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Zaggy1024-PathfindingLagFix-1.2.1 icon
Zaggy1024-PathfindingLagFix

Lethal Company mod to fix stutters caused by the AI of Brackens, Spore Lizards, and Snare Fleas.

Preferred version: 1.2.1
Evaisa-LethalLib-0.15.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.0
fumiko-CullFactory-1.1.0 icon
fumiko-CullFactory

Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.

Preferred version: 1.1.0
IAmBatby-LethalLevelLoader-1.2.2 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.2.2

README

Black Mesa Half Life Custom Moon and Interior

[supports v50!] This mod adds a custom moon based off of Black Mesa Research facility as well as a custom interior that has over 100+ room tiles to use for dungeon generation for Lethal Company [Warning: Not best suited for low end PCs]

Current Features

  • Over 110+ tiles to be used for generation leading to each playthrough being a new experience for the interior
  • Use this interior on other moons OR other interiors with this custom moon
  • HEV charging stations will randomly generate in the dungeon allowing each player to charge 1 device (two charging stations will generate per day)
  • Vents you can crawl into to travel to different rooms (monsters can chase you through them too)
  • Custom Apparatus Room + Custom Apparatus item
  • Fully working lights that shut down when you take the new apparatus
  • Custom doors with custom animations + sounds
  • Full custom exterior moon comes with this mod and has lots of places to explore to get to the fire exits
  • Security Surveilance system in main entrance security room lets you keep an eye on possible hostile creatures trying to sneak up on you (but watch your back to the doorway behind you)
  • Handheld TVs (with Nightvision) located in the Security Room lets you broadcast what you see to the security terminal
  • Handheld TVs (called ZagCams) can be used as Bodycams or placed on ground as well for watching specfic doorways
  • Custom Scripts for cameras and other things
  • Interactable Light Switches in some office rooms (more to come)
  • Secret Fire Exit shortcut jump

Screenshots

Moon Main Entrance image

Interior Main Entrance image

Custom Apparatus Room (with apparatus not removed) image

Custom Apparatus Room (apparatus removed) image

Security Room with ZagCams and Security Feeds image

Ventilation Tiles image

Office Tiles image

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Brick Warehouse Tiles image

FAQ

Q: When is the full release going to be?

A: Now! After 350+ hours into this project I think it is finally ready for a full release! I will be adding more as time goes on, but it is out of beta now :)

Q: Can monsters crawl through the vents?

A: Yes! They all can go through the ventilation ducts like any other flooring, but eventually I would like to restrict it to not let Brackens, Coilheads, Nutcrackers, and Masked to go through them.

Q: The performance is bad sometimes without Cullfactory, are you going to fix that?

A: These assets are game rips from Black Mesa so they are far more detailed than Lethal Company base assets and I have done what I can to optimize it. To help with performance I highly recommend CullFactory and PathfindingLagFix to play with this as it helps with it a lot for now.

Known issues that are being actively worked on

  • Inverse Teleporter sending players above rooms and in walls (this is due to the NavMesh being in those places so I am actively trying to make this not happen anymore)
  • sometimes custom enemies that come with the facility spawn in walls or on ceilings due to navMesh as well (also being looked at)
  • some desync issues with light switches
  • no random props per tile yet (I am saving global props for last since prop dressing over 100+ tiles will take forever lol)
  • still some fps issues on low end machines (still working on doing more to optimize)

Planned Features

  • More functional Light switches for rooms
  • More shortcuts for the larger tiles
  • Charging suit stations for health (Health station will fill up to 1 players health)
  • Custom Scrap based on Half Life
  • Custom Sound FX and Ambient noises
  • Steam Vents
  • Resonance Cascade Lightning Storms
  • Alien hazards like Barnacles on ceilings and Half Life turrets and tripmine lasers
  • Emergency Doors (operatable by the ship console)
  • More room tiles >:)

Support my projects

These projects take a lot of time so it is always nice to have a way for people to support the things I work on :)

https://ko-fi.com/plasteredcrab

Credits

  • Major-MoreInteriors for his tutorial series I used to learn a lot of the basics
  • Batby for their amazing work with LethalLevelLoader
  • Zaggy1024 for their amazing help with fixing huge mod breaking bugs and for helping so much with the ZagCams and other things. This mod wouldn't be alive without him.
  • PureFPSZac for helping make the config and first dll for this mod and testing much of the mod as it helped a lot!
  • AudioKnight for his tutorial series on making a custom Moon
  • SherlockJake for working with me to figure out how to get the asset bundles to build as well as help get this all started!
  • SkullCrusher for sharing his code for water that damages over time (I used it for my toxic pool)
  • The amazing Interior modders out there who helped with random bugs I came across (Cobertos, Lavender, Drako, Zersal, RosiePies, MusicalSleep, Badhamknibbs, Goldblaze, etc)
  • Titan for taking the time to show me how to rip Black Mesa Assets and overall help with Unity!
  • SourceShard for proofreading and editing the lore clipboard in the Security Room