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VoidCuratedExperience
The game changing mods I have selected for my friends
CHANGELOG
Changelog
0.73.1
- Readded VoidCuratedPerformance as a subpack of this one.
0.73.0
- Locking in as close to a complete pack for v73 as possible. Mostly for archival.
0.4.1
- Adding LoadingInfo
0.4.0
- Making sure things work for v73+
0.3.2
- Split out VoidCuratedPerformance because a friend needed a bare bones performance pack base.
- Added CentralConfig only to mess with tag based scrap additions.
- Reduced guns on non military planets quite significantly.
- Increased story related oil to prevent scrap dilution making the Wesley route really hard.
- Removed Throwable Brick because it hard depends on ReservedItemSlotCore which disables hand slots in LethalProgression.
0.3.1
- And forgot blacklist for SelfSortingStorage (as a few items are built differently (wrongly) (literally) but are fun...)
0.3.0
- Chameleon has planet previews ready so we drop CelestialTint and reenable windows.
- Adding SmartItemSaving to try and prevent mod change issues, such as moons having scraps added to them which changes item ids.
- Update tested for v70+
- Switching SpectateEnemies out for Poltergeist
- Removing Huntdown until it stops breaking Lethal Progression
- Removing LC Giftbox Config because of issues, but vanilla has similar issues so I dunno what to do about gifts right now... (The binoculars issue)
- TV Randomizer so we can have multiple videos available!
- Removing way too loud TV videos anyway...
- Adding UniversalShipLaunch so you don't have to be server host to play... (Exaggeration)
- Adding custom ads and more chances to see them!
- You now earn money for being forced to see said ads.
- Happy Pride year round. Remember your roots.
- Adding SelfSortingStorage.
0.2.0
- Removing CelestialTint and ShipWindowsBeta due to conflicts (If there's an alternative to CelestialTint that doesn't require ShipWindows, so that ShipWindowsBeta can be included without conflicts, let me know)
0.1.1
- Trimming configs
0.1.0
- Finally added configs for both the experience and to prevent bugs (such as the shader one that happens from CelestialTint and Chameleon conflicts).
0.0.1
- Initial release