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VoidCuratedInteriors
The interiors I have curated for my friends
| Date uploaded | 2 weeks ago |
| Version | 0.73.0 |
| Download link | PoikSpirit-VoidCuratedInteriors-0.73.0.zip |
| Downloads | 118 |
| Dependency string | PoikSpirit-VoidCuratedInteriors-0.73.0 |
This mod requires the following mods to function
theMenagerie-LiminalPools
Adds a dungeon to Lethal Company based off of Jared Pike's 'Dream Pools'.
Preferred version: 1.0.14Beaniebe-Storage_Complex
A Vanilla friendly storage interior, with some unique generation (Revamp Update)
Preferred version: 1.2.2AudioKnight-StarlancerWarehouse
A custom interior in a Sci-Fi industrial style. Part of my Starlancer Series!
Preferred version: 1.7.0Generic_GMD-Generic_Interiors
Currently adds 4 interiors. Includes Storehouse, Drains, Tower, and Liminal Facility.
Preferred version: 4.0.5DemonMae-Dungeons_Ultimately_Lacking_Liveliness
A pack of my Vanilla oriented Interiors.
Preferred version: 1.7.3DemonMae-Chizra_Temple_Interior
An Unreal Interior modeled after the Nali god of Water.
Preferred version: 1.6.4DemonMae-Nali_Haven_Interior
An Unreal Interior modeled after the Nali Sunspire.
Preferred version: 1.4.3DemonMae-Gothic_Monastery_Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Preferred version: 1.7.5DemonMae-Guardia_Fortress_Interior
An Unreal Tournament Interior modeled after AS-Guardia, CTF-Command, and DM-Cybrosis.
Preferred version: 1.5.5DemonMae-Rrajigar_Mine_Interior
An Unreal Interior modeled after the depths of the Rrajigar Mines.
Preferred version: 1.6.5Beaniebe-Liminal_House
A Vanilla friendly modern house interior, similar to manor
Preferred version: 1.1.4Beaniebe-Vehicle_Hangar
A large hangar interior with 3 biome variants, custom hazards and fans!
Preferred version: 1.2.0LethalMatt-PlayZone
[v73] A custom interior for company employees to bring their families to. Created by LethalMatt and pacoito.
Preferred version: 1.1.4v0xx-SectorAlpha_Interior
A restored version of the original Sector-0's Interior (v1.1.4) with bugfixes
Preferred version: 1.0.2Beaniebe-Deepcore_Mines
A massive deep mine interior, with 5 floors and many variants!
Preferred version: 1.0.6ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.3Beaniebe-Midnight_Sanctuary
(Update) A unique interior that takes place within a forest.
Preferred version: 1.1.0README
VoidCuratedInteriors (This version is v73 specific!)
This is a pack of interiors we've been curating for a very specific experience. It currently has some jank in it.
It is recommended adding VoidCuratedExperience, or at least some of the optimizations in it, as some interiors rely upon game optimizations not in the base game to bring more expansive content.
CHANGELOG
Changelog
0.73.0
- Locking in as close to a complete pack for v73 as possible. Mostly for archival.
0.4.0
- Removing Sector Beta because it was desyncing with clients, leading to falling into the void. Probably overlaps too heavily with the other sectors (alpha and zero) for being warranted the load time requirement. Seems good otherwise.
- Included mods should work with v73+ thanks to their dependencies.
0.3.0
- Adding Deepcore Mines, Liminal House, Vehicle Hanger (back), PlayZone, Habitat, Sector Alpha, and Sector Beta.
- Removing Dantor's Mental Hospital (size and loading reasons), Accursed Crypts (door spikes didn't feel fun enough, but otherwise a very fun interior), LC Into The Darkness Team interiors (as they deprecated?), and Black Mesa (size and loading reasons).
- Adding Universal Radar to fix interior radars in mods that haven't updated for v70+ but are otherwise fine.
0.2.0
- Removing Portal DunGen because of jank reducing fun (mostly spray paint issues)
- Removing CIDOM Metro, Mausoleum, and Museum because they don't feel good to land at compared to others (personal opinion)
- Removing School Flow, Dreary Pipeworks, Niven Reactor, Skaarj Outpost, and Pool Rooms because they aren't significantly different enough to warrant the startup cost adding an entry to LLL imposes
- Adding The Dam though I don't yet know how much I like it, it looks promising
- tl;dr: reducing interior list to optimize diversity of interiors a little (a lot of the Unreal/UT99 ones feel like samey experiences gmme play wise no matter what the traps/textures get changed to) or to reduce game flow jank (a bug, or days felt like they're wasted due to a bad roll)
0.1.1
- Trimming configs
0.1.0
- Adding configs for minimal readjustments we preferred.
0.0.2
- Updating chosen interiors
0.0.1
- Initial release