using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using CompanyBuildingInfiniteStamina;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SkipGameInitialization;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("VanillaPlusAddition")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Senjay's Vanilla Plus Addition")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("VanillaPlusAddition")]
[assembly: AssemblyTitle("VanillaPlusAddition")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SenjayVanillaPlusAdiition
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "VanillaPlusAddition";
public const string PLUGIN_NAME = "VanillaPlusAddition";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace SenjayVPA
{
[BepInPlugin("Senjay.VanillaPlusAddition", "Senjay's Vanilla Plus Addition", "1.0.3")]
public class SenjayVanillaPlusAdditionClass : BaseUnityPlugin
{
private const string Author = "Senjay";
private const string Name = "Senjay's Vanilla Plus Addition";
private const string Version = "1.0.3";
private const string GUID = "Senjay.VanillaPlusAddition";
private readonly Harmony harmony = new Harmony("Senjay.VanillaPlusAddition");
private static SenjayVanillaPlusAdditionClass Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
harmony.PatchAll(typeof(SenjayVanillaPlusAdditionClass));
harmony.PatchAll(typeof(SkipGameInitializationClass));
harmony.PatchAll(typeof(InfiniteStaminaOnCompanyBuildingClass));
mls = Logger.CreateLogSource("Senjay.VanillaPlusAddition");
mls.LogInfo((object)"Senjay's Vanilla Plus Addition has been loaded into the game");
}
}
}
namespace SkipGameInitialization
{
internal class SkipGameInitializationClass
{
[HarmonyPatch(typeof(PreInitSceneScript), "Awake")]
[HarmonyPrefix]
private static void SkipInitSelection(ref bool ___choseLaunchOption)
{
___choseLaunchOption = true;
SceneManager.LoadScene("InitScene");
}
[HarmonyPatch(typeof(InitializeGame), "Awake")]
[HarmonyPostfix]
private static void SkipIntroAnimation(ref bool ___runBootUpScreen)
{
___runBootUpScreen = false;
}
}
}
namespace CompanyBuildingInfiniteStamina
{
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
internal class InfiniteStaminaOnCompanyBuildingClass
{
[HarmonyPostfix]
private static void InfiniteStaminaOnCompanyBuilding(ref float ___sprintMeter)
{
StartOfRound instance = StartOfRound.Instance;
if (instance != null && instance.currentLevel.levelID == 3)
{
___sprintMeter = 1f;
}
}
}
}