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Decompiled source of Vanilla Plus Addition v1.0.3
BepinEx/plugins/VanillaPlusAddition.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CompanyBuildingInfiniteStamina; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using SkipGameInitialization; using UnityEngine; using UnityEngine.SceneManagement; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("VanillaPlusAddition")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Senjay's Vanilla Plus Addition")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("VanillaPlusAddition")] [assembly: AssemblyTitle("VanillaPlusAddition")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace SenjayVanillaPlusAdiition { public static class PluginInfo { public const string PLUGIN_GUID = "VanillaPlusAddition"; public const string PLUGIN_NAME = "VanillaPlusAddition"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace SenjayVPA { [BepInPlugin("Senjay.VanillaPlusAddition", "Senjay's Vanilla Plus Addition", "1.0.3")] public class SenjayVanillaPlusAdditionClass : BaseUnityPlugin { private const string Author = "Senjay"; private const string Name = "Senjay's Vanilla Plus Addition"; private const string Version = "1.0.3"; private const string GUID = "Senjay.VanillaPlusAddition"; private readonly Harmony harmony = new Harmony("Senjay.VanillaPlusAddition"); private static SenjayVanillaPlusAdditionClass Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } harmony.PatchAll(typeof(SenjayVanillaPlusAdditionClass)); harmony.PatchAll(typeof(SkipGameInitializationClass)); harmony.PatchAll(typeof(InfiniteStaminaOnCompanyBuildingClass)); mls = Logger.CreateLogSource("Senjay.VanillaPlusAddition"); mls.LogInfo((object)"Senjay's Vanilla Plus Addition has been loaded into the game"); } } } namespace SkipGameInitialization { internal class SkipGameInitializationClass { [HarmonyPatch(typeof(PreInitSceneScript), "Awake")] [HarmonyPrefix] private static void SkipInitSelection(ref bool ___choseLaunchOption) { ___choseLaunchOption = true; SceneManager.LoadScene("InitScene"); } [HarmonyPatch(typeof(InitializeGame), "Awake")] [HarmonyPostfix] private static void SkipIntroAnimation(ref bool ___runBootUpScreen) { ___runBootUpScreen = false; } } } namespace CompanyBuildingInfiniteStamina { [HarmonyPatch(typeof(PlayerControllerB), "Update")] internal class InfiniteStaminaOnCompanyBuildingClass { [HarmonyPostfix] private static void InfiniteStaminaOnCompanyBuilding(ref float ___sprintMeter) { StartOfRound instance = StartOfRound.Instance; if (instance != null && instance.currentLevel.levelID == 3) { ___sprintMeter = 1f; } } } }