using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Ojama2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Ojama2")]
[assembly: AssemblyTitle("Ojama2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class OJAMABLUE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaBlue";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMA_RED_0918232026 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Ojama_Red_0918232026";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMALIME : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaLime";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMAKNIGHT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaKnight";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMAKING : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaKing";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMAPINK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaPink";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMAGREEN : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaGreen";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMABLACK : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaBlack";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class OJAMAYELLOW : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "OjamaYellow";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.presidentialai.ojama", "Ojama", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaBlack", typeof(OJAMABLACK));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaGreen", typeof(OJAMAGREEN));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaKnight", typeof(OJAMAKNIGHT));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaRed", typeof(OJAMA_RED_0918232026));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaKing", typeof(OJAMAKING));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaPink", typeof(OJAMAPINK));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaLime", typeof(OJAMALIME));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaBlue", typeof(OJAMABLUE));
ModelReplacementAPI.RegisterSuitModelReplacement("OjamaYellow", typeof(OJAMAYELLOW));
Harmony val = new Harmony("com.presidentialai.ojama");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.presidentialai.ojama is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "ojamabundle";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}