


Arduous Hardships is not a traditional Lethal Company mod pack that just throws together a ton of mods all at once and calls it there, or one that adds a ton of immersion breaking content. This mod pack tries to retain as much of the vanilla aesthetic as possible, while having the first game redesign/overhaul of this style attached to it: Completely changing every major aspect of all the moons in the vanilla game, and making them have entire different gameplay loops; some gimmicks being very outlandish and not at all traditional to normal Lethal Company gameplay. In case you don't know, there's quite a lot of technical aspects that run in the background for how the game chooses to spawn things in, but all you really need to know is that, normally, not every single monster or scrap item is capable of spawning on every single moon in the vanilla game, Baboon Hawks cannot spawn on Experimentation normally for example, and every monster has numbers that occupy two different caps for what is and is not allowed to spawn in. This mod pack not only alters those factors, but several other major ones, like the interior selection chances, and the amount of hazards like turrets that are able to spawn.
Every other moon costs money besides Experimentation, you are forced to complete the first quota by only landing on it, and the challenge it has is not necessarily only for veterans of the game, but a less experienced player at the general gameplay and/or technical aspects of the game may not enjoy playing it and the rest of this mod pack. As such, I don't recommend trying to play if you are lacking in either department. You could play with a lack of technical knowledge, but some gimmicks may be more difficult to understand or properly handle while playing. Below is an explanation/breakdown of Experimentation's gameplay design, I'm giving you the option to stop reading from here if you want to experience it in game yourself. Additionally, you can check out the wiki tab on the Thunderstore page for this pack to read more moon edit explanations, as well as more info on other modded additions that may be hard to understand.
Experimentation only has a single scrap item spawn alongside the Apparatus (usually a gold bar), and the monster spawns for inside are ones not difficult to deal with by themselves, but bad in combo with one another, such as the Jester, the Bracken, Coil-Heads, Barbers, etc. Additionally, if you want to get the Apparatus, a total of five Old Birds are guaranteed to spawn outside, acting as guardians to prevent you getting extra money at the end of the first quota. However, as a tip, Old Birds have a bug in the vanilla game where they can see non-host clients when they are flying and the client is crouched and hasn't been seen prior to crouching. The opposite is meant to be what happens, and this bug is fixed in this mod pack, so if you aren't the host, you won't have an unfair disadvantage bringing the Apparatus back if you can wrap your head around how to do so without dying. I would advise considering your weight also when you're going back to ship.
For those concerned about how many mods are in this mod pack and think your computer won't be able to run it: 31 of them are libraries/APIs, which means they should not impact your performance in any aspect. 35 of them are bug fix/performance improvement mods, which literally would be doing the opposite of making your computer take more resources. 8 of them change gameplay elements of specific things exclusively from the vanilla game and don't add anything into the game itself. This means only 30 mods in this mod pack actually add real content, and some of them are nearly as negligible as the bug fix/performance mods. It would be a surprise if your computer cannot run this pack.