Decompiled source of Hear Everyone v1.0.0

HearAll.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Hear everyone")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Hear everyone")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("ac46f136-a2ab-428e-96da-a9e14e65288d")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
public static class HearAllConfig
{
	private static ConfigEntry<float> soundVolume;

	public static void InitConfig(ConfigFile configFile)
	{
		soundVolume = configFile.Bind<float>("Settings", "Adjust Global Voice Audio", 1f, "This changes the volume of all inbound players. A setting if 1.0 will be full, normal volume, and 0 being completely deafned.");
	}

	public static float GetsoundVolumeConfig()
	{
		return soundVolume.Value;
	}
}
namespace LethalMenu.Cheats
{
	[HarmonyPatch(typeof(StartOfRound), "UpdatePlayerVoiceEffects")]
	internal class HearEveryone : HarmonyPatch
	{
		public static void Postfix(StartOfRound __instance)
		{
			if (StartOfRound.Instance.shipIsLeaving)
			{
				return;
			}
			for (int i = 0; i < __instance.allPlayerScripts.Length; i++)
			{
				PlayerControllerB val = __instance.allPlayerScripts[i];
				if ((Object)(object)val != (Object)null && (Object)(object)val.currentVoiceChatAudioSource != (Object)null)
				{
					AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource;
					AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>();
					AudioHighPassFilter component2 = ((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>();
					if ((Object)(object)component != (Object)null)
					{
						((Behaviour)component).enabled = false;
					}
					if ((Object)(object)component2 != (Object)null)
					{
						((Behaviour)component2).enabled = false;
					}
					float volume = HearAllConfig.GetsoundVolumeConfig();
					currentVoiceChatAudioSource.panStereo = 0f;
					SoundManager.Instance.playerVoicePitchTargets[(int)(IntPtr)(long)val.playerClientId] = 1f;
					SoundManager.Instance.SetPlayerPitch(1f, (int)val.playerClientId);
					currentVoiceChatAudioSource.spatialBlend = 0f;
					val.currentVoiceChatIngameSettings.set2D = true;
					val.voicePlayerState.Volume = volume;
				}
			}
		}
	}
}
namespace HearEveryone
{
	[BepInPlugin("Project_BlueFlame.HearEveryone", "HearEveryone", "1.0.0")]
	public class HearEveryone : BaseUnityPlugin
	{
		private const string modGUID = "Project_BlueFlame.HearEveryone";

		private const string modName = "HearEveryone";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Project_BlueFlame.HearEveryone");

		private static HearEveryone Instance;

		internal static ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			HearAllConfig.InitConfig(((BaseUnityPlugin)this).Config);
			mls = Logger.CreateLogSource("Project_BlueFlame.HearEveryone");
			harmony.PatchAll();
		}
	}
}