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Decompiled source of Hear Everyone v1.0.0
HearAll.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("Hear everyone")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("Hear everyone")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("ac46f136-a2ab-428e-96da-a9e14e65288d")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public static class HearAllConfig { private static ConfigEntry<float> soundVolume; public static void InitConfig(ConfigFile configFile) { soundVolume = configFile.Bind<float>("Settings", "Adjust Global Voice Audio", 1f, "This changes the volume of all inbound players. A setting if 1.0 will be full, normal volume, and 0 being completely deafned."); } public static float GetsoundVolumeConfig() { return soundVolume.Value; } } namespace LethalMenu.Cheats { [HarmonyPatch(typeof(StartOfRound), "UpdatePlayerVoiceEffects")] internal class HearEveryone : HarmonyPatch { public static void Postfix(StartOfRound __instance) { if (StartOfRound.Instance.shipIsLeaving) { return; } for (int i = 0; i < __instance.allPlayerScripts.Length; i++) { PlayerControllerB val = __instance.allPlayerScripts[i]; if ((Object)(object)val != (Object)null && (Object)(object)val.currentVoiceChatAudioSource != (Object)null) { AudioSource currentVoiceChatAudioSource = val.currentVoiceChatAudioSource; AudioLowPassFilter component = ((Component)currentVoiceChatAudioSource).GetComponent<AudioLowPassFilter>(); AudioHighPassFilter component2 = ((Component)currentVoiceChatAudioSource).GetComponent<AudioHighPassFilter>(); if ((Object)(object)component != (Object)null) { ((Behaviour)component).enabled = false; } if ((Object)(object)component2 != (Object)null) { ((Behaviour)component2).enabled = false; } float volume = HearAllConfig.GetsoundVolumeConfig(); currentVoiceChatAudioSource.panStereo = 0f; SoundManager.Instance.playerVoicePitchTargets[(int)(IntPtr)(long)val.playerClientId] = 1f; SoundManager.Instance.SetPlayerPitch(1f, (int)val.playerClientId); currentVoiceChatAudioSource.spatialBlend = 0f; val.currentVoiceChatIngameSettings.set2D = true; val.voicePlayerState.Volume = volume; } } } } } namespace HearEveryone { [BepInPlugin("Project_BlueFlame.HearEveryone", "HearEveryone", "1.0.0")] public class HearEveryone : BaseUnityPlugin { private const string modGUID = "Project_BlueFlame.HearEveryone"; private const string modName = "HearEveryone"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Project_BlueFlame.HearEveryone"); private static HearEveryone Instance; internal static ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } HearAllConfig.InitConfig(((BaseUnityPlugin)this).Config); mls = Logger.CreateLogSource("Project_BlueFlame.HearEveryone"); harmony.PatchAll(); } } }