Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of FreakhoundUpdate v0.1.1
FreakhoundUptade.dll
Decompiled 2 weeks agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("FreakhoundUptade")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("FreakhoundUptade")] [assembly: AssemblyTitle("FreakhoundUptade")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class MRFREAKHOUND123 : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "freakhound123"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { Transform val = base.replacementModel.transform.Find("Armature/hips/spine/chest/neck/head/jaw"); if ((Object)(object)val == (Object)null) { Debug.LogError((object)"[MRFREAKHOUND123] Jaw bone not found! Check the path: Armature/hips/spine/chest/neck/head/jaw"); return; } GameObject gameObject = ((Component)val).gameObject; JawSync jawSync = gameObject.AddComponent<JawSync>(); jawSync.player = ((BodyReplacementBase)this).controller; Debug.Log((object)("[MRFREAKHOUND123] JawSync added for player: " + ((BodyReplacementBase)this).controller.playerUsername)); } } public class JawSync : MonoBehaviour { public PlayerControllerB player; public float closedJawAngle = 0f; public float openJawAngle = 25f; public float sensitivityMultiplier = 2f; public float smoothTime = 0.05f; private Vector3 startingLocalRotation; private VoicePlayerState voice; private float currentJawAngle; private float smoothVelocity; private bool initialized = false; private float initTimer = 0f; private DissonanceComms dissonanceComms; private float sensitivity { get { if (Plugin.voiceSensitivity != null) { return Plugin.voiceSensitivity.Value; } return 15f; } } private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) startingLocalRotation = ((Component)this).transform.localEulerAngles; closedJawAngle = startingLocalRotation.x; currentJawAngle = closedJawAngle; dissonanceComms = Object.FindObjectOfType<DissonanceComms>(); } private void Update() { //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_0178: Unknown result type (might be due to invalid IL or missing references) if (!initialized) { initTimer += Time.deltaTime; if (initTimer > 0.5f) { Init(); initialized = true; } } else { if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)player == (Object)null) { return; } if (voice == null) { Init(); if (voice == null) { return; } } if (voice.IsSpeaking && !player.isPlayerDead) { float num = Mathf.Clamp01(voice.Amplitude * sensitivity * sensitivityMultiplier * 0.1f); float num2 = Mathf.Pow(num, 0.7f); float num3 = Mathf.Lerp(closedJawAngle, openJawAngle, num2); currentJawAngle = Mathf.SmoothDamp(currentJawAngle, num3, ref smoothVelocity, smoothTime); } else { currentJawAngle = Mathf.SmoothDamp(currentJawAngle, closedJawAngle, ref smoothVelocity, smoothTime * 1.5f); } Vector3 val = startingLocalRotation; val.x = currentJawAngle; ((Component)this).transform.localRotation = Quaternion.Euler(val); } } public void Init() { if ((Object)(object)player == (Object)null) { Debug.LogError((object)"[JawSync] Player is null!"); return; } voice = player.voicePlayerState; if (voice == null && (Object)(object)StartOfRound.Instance != (Object)null) { DissonanceComms voiceChatModule = StartOfRound.Instance.voiceChatModule; if ((Object)(object)voiceChatModule != (Object)null) { voice = voiceChatModule.FindPlayer(player.playerUsername); } } if (voice == null && (Object)(object)dissonanceComms != (Object)null) { voice = dissonanceComms.FindPlayer(player.playerUsername); } if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance?.localPlayerController) { DissonanceComms val = StartOfRound.Instance?.voiceChatModule; if ((Object)(object)val != (Object)null) { voice = val.FindPlayer(val.LocalPlayerName); } } if (voice != null) { Debug.Log((object)("[JawSync] Successfully initialized voice for player: " + player.playerUsername)); } } } [BepInPlugin("com.freakhound.update", "FreakhoundUpdated", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigEntry<float> voiceSensitivity; public static ConfigEntry<bool> enableModelForAllSuits; public static ConfigEntry<float> jawOpenAngle; public static ConfigEntry<float> jawSensitivityMultiplier; private void Awake() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRFREAKHOUND123)); } Harmony val = new Harmony("com.freakhound.update"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin FreakHoundUpdate is loaded!"); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"Voice sensitivity: {voiceSensitivity.Value}"); } private void InitConfig() { //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Expected O, but got Unknown //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Expected O, but got Unknown //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Expected O, but got Unknown enableModelForAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("Model Settings", "Enable for all suits", true, "Enable model replacement for every suit. Set to false to specify suits manually."); voiceSensitivity = ((BaseUnityPlugin)this).Config.Bind<float>("Voice Settings", "Sensitivity", 15f, new ConfigDescription("Voice sensitivity for jaw movement (higher = more sensitive)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(5f, 50f), Array.Empty<object>())); jawOpenAngle = ((BaseUnityPlugin)this).Config.Bind<float>("Voice Settings", "Jaw open angle", 25f, new ConfigDescription("Maximum jaw opening angle in degrees", (AcceptableValueBase)(object)new AcceptableValueRange<float>(10f, 60f), Array.Empty<object>())); jawSensitivityMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("Voice Settings", "Sensitivity multiplier", 2f, new ConfigDescription("Additional sensitivity multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 5f), Array.Empty<object>())); } } public static class Assets { public static string mainAssetBundleName = "FreakhoundUpdate"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if (!((Object)(object)MainAssetBundle == (Object)null)) { return; } string text = GetAssemblyName() + "." + mainAssetBundleName; Debug.Log((object)("[Assets] Loading AssetBundle: " + text)); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(text); if (stream == null) { Debug.LogError((object)("[Assets] Could not find resource: " + text)); return; } MainAssetBundle = AssetBundle.LoadFromStream(stream); Debug.Log((object)"[Assets] AssetBundle loaded successfully!"); } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }