using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Combined Suits")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Combined Suits")]
[assembly: AssemblyTitle("Combined Suits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class AZUSA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Azusa";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KOHARU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Koharu";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KOKKORO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kokkoro";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class KYARU : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Kyaru";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PECORINE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Pecorine";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class PIPER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Piper";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SAYA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Saya";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class SHARKBOO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sharkboo";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class LYCAON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Von";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class EOUS : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Eous";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class AKDOCTOR : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Doctor";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class GUOBA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Guoba";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class HINA : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hina";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class HANAKO : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Hanako";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.tidesofturnips.suitsforfriends", "SuitsWithFriends", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }
public static ConfigEntry<bool> enableModelAsDefault { get; private set; }
public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }
private static void InitConfig()
{
enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
}
private void Awake()
{
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0149: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Azusa", typeof(AZUSA));
ModelReplacementAPI.RegisterSuitModelReplacement("Koharu", typeof(KOHARU));
ModelReplacementAPI.RegisterSuitModelReplacement("Kokkoro", typeof(KOKKORO));
ModelReplacementAPI.RegisterSuitModelReplacement("Kyaru", typeof(KYARU));
ModelReplacementAPI.RegisterSuitModelReplacement("Pecorine", typeof(PECORINE));
ModelReplacementAPI.RegisterSuitModelReplacement("Piper", typeof(PIPER));
ModelReplacementAPI.RegisterSuitModelReplacement("Saya", typeof(SAYA));
ModelReplacementAPI.RegisterSuitModelReplacement("Sharkboo", typeof(SHARKBOO));
ModelReplacementAPI.RegisterSuitModelReplacement("Eous", typeof(EOUS));
ModelReplacementAPI.RegisterSuitModelReplacement("Lycaon", typeof(LYCAON));
ModelReplacementAPI.RegisterSuitModelReplacement("Hina", typeof(HINA));
ModelReplacementAPI.RegisterSuitModelReplacement("Hanako", typeof(HANAKO));
ModelReplacementAPI.RegisterSuitModelReplacement("Guoba", typeof(GUOBA));
ModelReplacementAPI.RegisterSuitModelReplacement("AKDoctor", typeof(AKDOCTOR));
Harmony val = new Harmony("com.tidesofturnips.suitsforfriends");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.tidesofturnips.suitsforfriends is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Friendsuits";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}