Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of SuitsWithFriends v1.1.0
Combined Suits.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Combined Suits")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("Combined Suits")] [assembly: AssemblyTitle("Combined Suits")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class AZUSA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Azusa"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class KOHARU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Koharu"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class KOKKORO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kokkoro"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class KYARU : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Kyaru"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class PECORINE : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Pecorine"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class PIPER : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Piper"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SAYA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Saya"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class SHARKBOO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Sharkboo"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class LYCAON : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Von"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class EOUS : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Eous"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class AKDOCTOR : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Doctor"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class GUOBA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Guoba"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class HINA : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hina"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } public class HANAKO : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "Hanako"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } } [BepInPlugin("com.tidesofturnips.suitsforfriends", "SuitsWithFriends", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Azusa", typeof(AZUSA)); ModelReplacementAPI.RegisterSuitModelReplacement("Koharu", typeof(KOHARU)); ModelReplacementAPI.RegisterSuitModelReplacement("Kokkoro", typeof(KOKKORO)); ModelReplacementAPI.RegisterSuitModelReplacement("Kyaru", typeof(KYARU)); ModelReplacementAPI.RegisterSuitModelReplacement("Pecorine", typeof(PECORINE)); ModelReplacementAPI.RegisterSuitModelReplacement("Piper", typeof(PIPER)); ModelReplacementAPI.RegisterSuitModelReplacement("Saya", typeof(SAYA)); ModelReplacementAPI.RegisterSuitModelReplacement("Sharkboo", typeof(SHARKBOO)); ModelReplacementAPI.RegisterSuitModelReplacement("Eous", typeof(EOUS)); ModelReplacementAPI.RegisterSuitModelReplacement("Lycaon", typeof(LYCAON)); ModelReplacementAPI.RegisterSuitModelReplacement("Hina", typeof(HINA)); ModelReplacementAPI.RegisterSuitModelReplacement("Hanako", typeof(HANAKO)); ModelReplacementAPI.RegisterSuitModelReplacement("Guoba", typeof(GUOBA)); ModelReplacementAPI.RegisterSuitModelReplacement("AKDoctor", typeof(AKDOCTOR)); Harmony val = new Harmony("com.tidesofturnips.suitsforfriends"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.tidesofturnips.suitsforfriends is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "Friendsuits"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }