Qc-LethalExpansion icon

LethalExpansion

Large game expansion with SDK support and a plenty of features.

Last updated 2 years ago
Total downloads 307
Total rating 0 
Categories
Dependency string Qc-LethalExpansion-1.2.7
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

LethalExpansion

This mod is an expansion project to add several settings and features, it come with an SDK to add new Scraps and Moons yourself.
Github repository

Features :

  • A mod menu with 21 settings to customize your game.
  • A support to load modules made with my SDK to add new Scraps and Moons. (More soon)
  • A new Moon Catalogue ready for modded moons.
  • A Landmine extension to finally allow players to drop heavy items on them to avoid explosion, based on the weight of the items. (Disabled by default)
  • An optional automatic deadline system that increase the lenght of the expedition as much as the quota increase. (Disabled by default)
  • Added a space light to see the orbited planet though the ship camera.
  • A network system to synchronize your settings with the host.
  • Compatible with vanilla players. (Follow the "Vanilla Compatibility" section)
  • Settings to display the clock in 24H format and carried weight in KG.

If you have any issue, please read the "Report a bug" section

Mod Menu Settings list :

  • GlobalTimeSpeedMultiplier: Change the global time speed.
  • LengthOfHours: Change amount of seconds in one hour.
  • NumberOfHours: Max lenght of an Expedition in hours. (Begin at 6 AM | 18 = Midnight)
  • DeadlineDaysAmount: Change amount of days for the Quota.
  • StartingCredits: Change amount of starting Credit.
  • MoonsRoutePricesMultiplier: Change the Cost of the Moon Routes.
  • StartingQuota: Change the starting Quota.
  • ScrapAmountMultiplier: Change the amount of Scraps in dungeons.
  • ScrapValueMultiplier: Change the value of Scraps.
  • MapSizeMultiplier: Change the size of the Dungeons. (Can crash when under 1.0)
  • PreventMineToExplodeWithItems: Prevent Landmines to explode by dropping items on them.
  • MineActivationWeight: Set the minimal weight to prevent Landmine's explosion (0.15 = 16 lb, Player = 2.0)
  • WeightUnit: Change the carried Weight unit : 0 = Pounds (lb), 1 = Kilograms (kg) and 2 = Both
  • ConvertPoundsToKilograms: Convert Pounds into Kilograms (16 lb = 7 kg) (Only effective if WeightUnit = 1)
  • PreventScrapWipeWhenAllPlayersDie: Prevent the Scraps Wipe when all players die.
  • 24HoursClock: Display a 24h clock instead of 12h.
  • ClockAlwaysVisible: Display clock while inside of the Ship.
  • AutomaticDeadline: Automatically increase the Deadline depending of the required quota.
  • AutomaticDeadlineStage: Increase the quota deadline of one day each time the quota exceeds this value.
  • LoadModules: Load SDK Modules that add new content to the game. Disable it to play with Vanilla players. (RESTART REQUIRED)
  • MaxItemsInShip: Change the Items cap can be kept in the ship.

Vanilla Compatibility :

To make the mod compatible with vanilla players, keep default every setting that have "Mod required by client: Yes" in their description. (Keep mouse on a setting to see it's description) Mod Menu 2

Report a bug :

I will maybe open a Discord for support if the mod gets a lot of users, meanwhile you can use the github's issue tab. Please enable the fellowing settings in the "BepInEx.cfg" setting file from the "Lethal Company\BepInEx\config" folder:

[Logging]
UnityLogListening = true
[Logging.Console]
Enabled = true
[Logging.Disk]
WriteUnityLog = true

Then send the "LogOutput.log" file from the "Lethal Company\BepInEx" folder in the bug report.

Known issues :

  • Hoarding big killed when grabbed an item from a mine don't drop the item that make it irrecoverable.
  • When deadline remaining days is over 3 days, outside monsters spawn more.
  • Landmines stills bip if a player walk on them when theres already an item placed on it.
  • Eclypse in new moons from SDK appears purple.
  • Landmine instand explode when a player walk on them (Vanilla bug).
  • Kicking a client after timeout is not working.

Changes :

  • 1.2.7
    • Overall micro optimizations of assets made with SDK.
    • Wateridge optimization first pass.
    • Added Brutal Company Plus Compatibility.
    • Several improvement in scrap and moon loaders.
    • Security against template module overwrite.
    • Added a timeout before kick clients who don't answer to network sync packets (Not working).
    • Improved Configurable Popups focus.
    • Fixed external scan nodes.
    • Fixed custom audio files importation issues.
  • 1.2.6
    • More retrocompatibility with outdated modules.
    • Fixing some exceptions when missing ScanNode on new scraps.
  • 1.2.5
    • Better sound loader for new scraps and SDK asset banks.
  • 1.2.4
    • Added two settings to configure the quota increment.
    • Finished the Workaround for moons made with old versions of the SDK.
  • 1.2.3
    • Added a Workaround to keep minimal compatibility with moons made with old versions of the SDK and avoid crashing.
  • 1.2.2
    • Forgot to change the version number, occuring to always tell the mod is outdated.
    • Added a second fire exit to Wateridge to test the Fire Exit Amount implementation of the SDK
  • 1.2.1
    • Removed a debug message.
    • Nerfed Wateridge (less scraps, enemies spawn sooner).
  • 1.2.0
    • Network sync Rework (should fix the map generation desync).
    • Added a workaround when playing with HDLethalCompany and using new moons with a missing Volume Profile.
    • Added support for more Fire Exits in maps done with SDK.
    • Added Item Drop Ship support for moons done with SDK.
    • Fixed an issue that could break the new moons loading when missing modules.
    • Increased the mods setting menu size to be able to read the last settings' description.
    • Added settings to show or hide the Moons Current Weather, Dangeer Rank and Route Price.
    • Removed the Labyrinth added the Company Building, it was a test.
    • Added mod version to the Main Menu (compatible with MoreCompany).
    • Added a Configurable Popup hud for Contextual Notifications.
    • Added a Version Checker.
    • Fixed Moon Route prices getting wrong after returned to Main Menu then joined a new Lobby.
  • 1.1.9 :
    • Fixed terrain shader making the game crash when loading a moon with a terrain.
  • 1.1.8 :
    • Fixed urgent bug with the new Modules loader.
  • 1.1.7 :
    • Reworked the Modules loader to make it compatible with LC_API and R2Modman.
    • New file extension for Modules.
  • 1.1.6 :
    • Renamed the Old Sea Port moon into Wateridge
    • Added Orbit prefab and description for Wateridge
    • Edited Wateridge scraps and monsters.
    • Fixed network desync with global time speed.
    • Added auto scroll in ship main monitor to see read text.
    • Fixed an issue that prevent the new moons to load after returned from lobby to main menu.
  • 1.1.5 :
    • Support for 1.1.5 version of SDK.
    • Minor fixes.
  • 1.1.4 :
    • Game Version 45 Ready.
    • Added some error catches for SDK.
  • 1.1.3 :
    • Fixed bundle loading issue.
  • 1.1.2 :
    • Fixed new landmine system wasn't working.
    • Fixed orbited moons stopping to show after leaving the Company Building.
  • 1.1.1 :
    • Fixed critical issue that prevent the mod to load.
  • 1.1.0 :
    • Support for 1.1.0 version of SDK (Full custom moons support)
    • Removed useless assets and compressed the main skybox
  • 1.0.1 : Removed useless patches

Planned features :

  • New landmine system network rework
  • Mod version compatibility checker

More screenshots :

Scraps2 Scraps1 MoonCatalogue NewMoon1 NewMoon2