(#2) Updated Csync dependancy to 2.0.0, fixing a game-breaking issue in the process.
(#3) Fixed an issue that could occur when the Company building kills the player, that would cause the mod to stop working completely.
1.3.1
Changed
Fixed an issue that could occur when dying by certain events (Dead body being destroyed)
1.3.0
Added
local pitch fluctuation to make shouting 'Yippee!' more fun.
Dead players may now be heard by alive players (very silently)
Config that dictates whether or not dead players can yippe to alive players [Default: on]
Config that dictates whether or not dead players alert Enemies [Default: off]
Config that allows 'Yippee!'s to fluctuate in pitch when shouted. [Default: on]
Config that allows 'Yippee!'s to overlap instead of restarting [Default: off]
Added more logging entries for these events.
Changed
Updated Csync Dependency from 1.0.7 to 1.0.8
Confetti now scales down over time, looks really nice!
Confetti now spawns in a circle around the player using noise to add a more 'weightless' feeling.
Reworked a majority of the networking code.
Certain config names changed
1.2.2
Changed
Patched an issue where using chat could cause an unexpected 'Yippee!' to be shouted. (Issue #1)
Patched an issue where stray confetti was spawned when dead players used 'Yippee!
1.2.1
Changed
Updated Csync Dependency from 1.0.6 to 1.0.7
Updated changelog file to fix spelling mistakes
1.2.0
Added
Dead players can now 'Yippee' to eachother!
Cooldown config for those who dislike spamming. Please note: this is Host controlled, make sure to ask the host to enable cooldowns if you really dislike it. Cooldown is OFF by default
Cooldown time for set cooldown, defaults to 2 seconds.
Changed
changed 'Yippee' sound to one with less clicky audio
Enjoy!!
1.1.0
Added
Walkie talkie now transmits the sound when shouting 'Yippee!' (minor oversight, my bad!)
Added config value for the volume of shouting 'Yippee!'.
Added config value for how far the EnemyAI detection range is when shouting 'Yippee! (if enabled)
Added config value for how loud the EnemyAI detection volume is when shouting 'Yippee! (if enabled)
Added syncing to config values using Csync. This means that no matter what your config file is, everything marked with '(HOST ONLY)' will be synced when playing online or in a LAN.
Changed
Confetti spam has been reduced, but can be re-enabled in the configs for those who desperately want to cause confetti rain.