Decompiled source of Ritsuko Akagi v1.0.0

BepInEx/plugins/MoreSuits.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MoreSuits")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A mod that adds more suit options to Lethal Company")]
[assembly: AssemblyFileVersion("1.4.5.0")]
[assembly: AssemblyInformationalVersion("1.4.5")]
[assembly: AssemblyProduct("MoreSuits")]
[assembly: AssemblyTitle("MoreSuits")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.4.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreSuits
{
	[BepInPlugin("x753.More_Suits", "More Suits", "1.4.5")]
	public class MoreSuitsMod : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(StartOfRound))]
		internal class StartOfRoundPatch
		{
			[HarmonyPatch("Start")]
			[HarmonyPrefix]
			private static void StartPatch(ref StartOfRound __instance)
			{
				//IL_001c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0022: Expected O, but got Unknown
				//IL_070a: Unknown result type (might be due to invalid IL or missing references)
				//IL_070f: Unknown result type (might be due to invalid IL or missing references)
				//IL_0715: Unknown result type (might be due to invalid IL or missing references)
				//IL_071a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0477: Unknown result type (might be due to invalid IL or missing references)
				//IL_047e: Expected O, but got Unknown
				//IL_0310: Unknown result type (might be due to invalid IL or missing references)
				//IL_0317: Expected O, but got Unknown
				//IL_0626: Unknown result type (might be due to invalid IL or missing references)
				//IL_0204: Unknown result type (might be due to invalid IL or missing references)
				//IL_020b: Expected O, but got Unknown
				try
				{
					if (SuitsAdded)
					{
						return;
					}
					int count = __instance.unlockablesList.unlockables.Count;
					UnlockableItem val = new UnlockableItem();
					int num = 0;
					for (int i = 0; i < __instance.unlockablesList.unlockables.Count; i++)
					{
						UnlockableItem val2 = __instance.unlockablesList.unlockables[i];
						if (!((Object)(object)val2.suitMaterial != (Object)null) || !val2.alreadyUnlocked)
						{
							continue;
						}
						val = val2;
						List<string> list = Directory.GetDirectories(Paths.PluginPath, "moresuits", SearchOption.AllDirectories).ToList();
						List<string> list2 = new List<string>();
						List<string> list3 = new List<string>();
						List<string> list4 = DisabledSuits.ToLower().Replace(".png", "").Split(',')
							.ToList();
						List<string> list5 = new List<string>();
						if (!LoadAllSuits)
						{
							foreach (string item2 in list)
							{
								if (File.Exists(Path.Combine(item2, "!less-suits.txt")))
								{
									string[] collection = new string[9] { "glow", "kirby", "knuckles", "luigi", "mario", "minion", "skeleton", "slayer", "smile" };
									list5.AddRange(collection);
									break;
								}
							}
						}
						foreach (string item3 in list)
						{
							if (item3 != "")
							{
								string[] files = Directory.GetFiles(item3, "*.png");
								string[] files2 = Directory.GetFiles(item3, "*.matbundle");
								list2.AddRange(files);
								list3.AddRange(files2);
							}
						}
						list3.Sort();
						list2.Sort();
						try
						{
							foreach (string item4 in list3)
							{
								Object[] array = AssetBundle.LoadFromFile(item4).LoadAllAssets();
								foreach (Object val3 in array)
								{
									if (val3 is Material)
									{
										Material item = (Material)val3;
										customMaterials.Add(item);
									}
								}
							}
						}
						catch (Exception ex)
						{
							Debug.Log((object)("Something went wrong with More Suits! Could not load materials from asset bundle(s). Error: " + ex));
						}
						foreach (string item5 in list2)
						{
							if (list4.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()))
							{
								continue;
							}
							string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
							if (list5.Contains(Path.GetFileNameWithoutExtension(item5).ToLower()) && item5.Contains(directoryName))
							{
								continue;
							}
							UnlockableItem val4;
							Material val5;
							if (Path.GetFileNameWithoutExtension(item5).ToLower() == "default")
							{
								val4 = val;
								val5 = val4.suitMaterial;
							}
							else
							{
								val4 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
								val5 = Object.Instantiate<Material>(val4.suitMaterial);
							}
							byte[] array2 = File.ReadAllBytes(item5);
							Texture2D val6 = new Texture2D(2, 2);
							ImageConversion.LoadImage(val6, array2);
							val6.Apply(true, true);
							val5.mainTexture = (Texture)(object)val6;
							val4.unlockableName = Path.GetFileNameWithoutExtension(item5);
							try
							{
								string path = Path.Combine(Path.GetDirectoryName(item5), "advanced", val4.unlockableName + ".json");
								string text = Path.Combine(Path.GetDirectoryName(Paths.ConfigPath), "config\\MoreSuitsConfig", val4.unlockableName + ".json");
								if (File.Exists(text))
								{
									((BaseUnityPlugin)Instance).Logger.LogInfo((object)("Utilizing [ " + text + " ] for suit - " + val4.unlockableName + "!"));
									path = text;
								}
								if (File.Exists(path))
								{
									string[] array3 = File.ReadAllLines(path);
									for (int j = 0; j < array3.Length; j++)
									{
										string[] array4 = array3[j].Trim().Split(':');
										if (array4.Length != 2)
										{
											continue;
										}
										string text2 = array4[0].Trim('"', ' ', ',');
										string text3 = array4[1].Trim('"', ' ', ',');
										if (text3.Contains(".png"))
										{
											byte[] array5 = File.ReadAllBytes(Path.Combine(Path.GetDirectoryName(item5), "advanced", text3));
											Texture2D val7 = new Texture2D(2, 2);
											ImageConversion.LoadImage(val7, array5);
											val7.Apply(true, true);
											val5.SetTexture(text2, (Texture)(object)val7);
											continue;
										}
										if (text2 == "PRICE" && int.TryParse(text3, out var result))
										{
											try
											{
												if (!UnlockAll)
												{
													val4 = AddToRotatingShop(val4, result, __instance.unlockablesList.unlockables.Count);
												}
											}
											catch (Exception ex2)
											{
												Debug.Log((object)("Something went wrong with More Suits! Could not add a suit to the rotating shop. Error: " + ex2));
											}
											continue;
										}
										switch (text3)
										{
										case "KEYWORD":
											val5.EnableKeyword(text2);
											continue;
										case "DISABLEKEYWORD":
											val5.DisableKeyword(text2);
											continue;
										case "SHADERPASS":
											val5.SetShaderPassEnabled(text2, true);
											continue;
										case "DISABLESHADERPASS":
											val5.SetShaderPassEnabled(text2, false);
											continue;
										}
										float result2;
										Vector4 vector;
										if (text2 == "SHADER")
										{
											Shader shader = Shader.Find(text3);
											val5.shader = shader;
										}
										else if (text2 == "MATERIAL")
										{
											foreach (Material customMaterial in customMaterials)
											{
												if (((Object)customMaterial).name == text3)
												{
													val5 = Object.Instantiate<Material>(customMaterial);
													val5.mainTexture = (Texture)(object)val6;
													break;
												}
											}
										}
										else if (float.TryParse(text3, out result2))
										{
											val5.SetFloat(text2, result2);
										}
										else if (TryParseVector4(text3, out vector))
										{
											val5.SetVector(text2, vector);
										}
									}
								}
							}
							catch (Exception ex3)
							{
								Debug.Log((object)("Something went wrong with More Suits! Error: " + ex3));
							}
							val4.suitMaterial = val5;
							if (val4.unlockableName.ToLower() != "default")
							{
								if (num == MaxSuits)
								{
									Debug.Log((object)"Attempted to add a suit, but you've already reached the max number of suits! Modify the config if you want more.");
									continue;
								}
								__instance.unlockablesList.unlockables.Add(val4);
								num++;
							}
						}
						SuitsAdded = true;
						break;
					}
					UnlockableItem val8 = JsonUtility.FromJson<UnlockableItem>(JsonUtility.ToJson((object)val));
					val8.alreadyUnlocked = false;
					val8.hasBeenMoved = false;
					val8.placedPosition = Vector3.zero;
					val8.placedRotation = Vector3.zero;
					val8.unlockableType = 753;
					while (__instance.unlockablesList.unlockables.Count < count + MaxSuits)
					{
						__instance.unlockablesList.unlockables.Add(val8);
					}
				}
				catch (Exception ex4)
				{
					Debug.Log((object)("Something went wrong with More Suits! Error: " + ex4));
				}
			}

			[HarmonyPatch("PositionSuitsOnRack")]
			[HarmonyPrefix]
			private static bool PositionSuitsOnRackPatch(ref StartOfRound __instance)
			{
				//IL_009a: Unknown result type (might be due to invalid IL or missing references)
				//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
				List<UnlockableSuit> source = Object.FindObjectsOfType<UnlockableSuit>().ToList();
				source = source.OrderBy((UnlockableSuit suit) => suit.syncedSuitID.Value).ToList();
				int num = 0;
				foreach (UnlockableSuit item in source)
				{
					AutoParentToShip component = ((Component)item).gameObject.GetComponent<AutoParentToShip>();
					component.overrideOffset = true;
					float num2 = 0.18f;
					if (MakeSuitsFitOnRack && source.Count > 13)
					{
						num2 /= (float)Math.Min(source.Count, 20) / 12f;
					}
					component.positionOffset = new Vector3(-2.45f, 2.75f, -8.41f) + __instance.rightmostSuitPosition.forward * num2 * (float)num;
					component.rotationOffset = new Vector3(0f, 90f, 0f);
					num++;
				}
				return false;
			}
		}

		private const string modGUID = "x753.More_Suits";

		private const string modName = "More Suits";

		private const string modVersion = "1.4.5";

		private readonly Harmony harmony = new Harmony("x753.More_Suits");

		private static MoreSuitsMod Instance;

		public static bool SuitsAdded = false;

		public static string DisabledSuits;

		public static bool LoadAllSuits;

		public static bool MakeSuitsFitOnRack;

		public static bool UnlockAll;

		public static int MaxSuits;

		public static List<Material> customMaterials = new List<Material>();

		private static TerminalNode cancelPurchase;

		private static TerminalKeyword buyKeyword;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			DisabledSuits = ((BaseUnityPlugin)this).Config.Bind<string>("General", "Disabled Suit List", "UglySuit751.png,UglySuit752.png,UglySuit753.png", "Comma-separated list of suits that shouldn't be loaded").Value;
			LoadAllSuits = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Ignore !less-suits.txt", false, "If true, ignores the !less-suits.txt file and will attempt to load every suit, except those in the disabled list. This should be true if you're not worried about having too many suits.").Value;
			MakeSuitsFitOnRack = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Make Suits Fit on Rack", true, "If true, squishes the suits together so more can fit on the rack.").Value;
			UnlockAll = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Unlock All Suits", false, "If true, unlocks all custom suits that would normally be sold in the shop.").Value;
			MaxSuits = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Max Suits", 100, "The maximum number of suits to load. If you have more, some will be ignored.").Value;
			harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin More Suits is loaded!");
		}

		private static UnlockableItem AddToRotatingShop(UnlockableItem newSuit, int price, int unlockableID)
		{
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Expected O, but got Unknown
			//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			//IL_029f: Expected O, but got Unknown
			Terminal val = Object.FindObjectOfType<Terminal>();
			for (int i = 0; i < val.terminalNodes.allKeywords.Length; i++)
			{
				if (((Object)val.terminalNodes.allKeywords[i]).name == "Buy")
				{
					buyKeyword = val.terminalNodes.allKeywords[i];
					break;
				}
			}
			newSuit.alreadyUnlocked = false;
			newSuit.hasBeenMoved = false;
			newSuit.placedPosition = Vector3.zero;
			newSuit.placedRotation = Vector3.zero;
			newSuit.shopSelectionNode = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)newSuit.shopSelectionNode).name = newSuit.unlockableName + "SuitBuy1";
			newSuit.shopSelectionNode.creatureName = newSuit.unlockableName + " suit";
			newSuit.shopSelectionNode.displayText = "You have requested to order " + newSuit.unlockableName + " suits.\nTotal cost of item: [totalCost].\n\nPlease CONFIRM or DENY.\n\n";
			newSuit.shopSelectionNode.clearPreviousText = true;
			newSuit.shopSelectionNode.shipUnlockableID = unlockableID;
			newSuit.shopSelectionNode.itemCost = price;
			newSuit.shopSelectionNode.overrideOptions = true;
			CompatibleNoun val2 = new CompatibleNoun();
			val2.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val2.noun.word = "confirm";
			val2.noun.isVerb = true;
			val2.result = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val2.result).name = newSuit.unlockableName + "SuitBuyConfirm";
			val2.result.creatureName = "";
			val2.result.displayText = "Ordered " + newSuit.unlockableName + " suits! Your new balance is [playerCredits].\n\n";
			val2.result.clearPreviousText = true;
			val2.result.shipUnlockableID = unlockableID;
			val2.result.buyUnlockable = true;
			val2.result.itemCost = price;
			val2.result.terminalEvent = "";
			CompatibleNoun val3 = new CompatibleNoun();
			val3.noun = ScriptableObject.CreateInstance<TerminalKeyword>();
			val3.noun.word = "deny";
			val3.noun.isVerb = true;
			if ((Object)(object)cancelPurchase == (Object)null)
			{
				cancelPurchase = ScriptableObject.CreateInstance<TerminalNode>();
			}
			val3.result = cancelPurchase;
			((Object)val3.result).name = "MoreSuitsCancelPurchase";
			val3.result.displayText = "Cancelled order.\n";
			newSuit.shopSelectionNode.terminalOptions = (CompatibleNoun[])(object)new CompatibleNoun[2] { val2, val3 };
			TerminalKeyword val4 = ScriptableObject.CreateInstance<TerminalKeyword>();
			((Object)val4).name = newSuit.unlockableName + "Suit";
			val4.word = newSuit.unlockableName.ToLower() + " suit";
			val4.defaultVerb = buyKeyword;
			CompatibleNoun val5 = new CompatibleNoun();
			val5.noun = val4;
			val5.result = newSuit.shopSelectionNode;
			List<CompatibleNoun> list = buyKeyword.compatibleNouns.ToList();
			list.Add(val5);
			buyKeyword.compatibleNouns = list.ToArray();
			List<TerminalKeyword> list2 = val.terminalNodes.allKeywords.ToList();
			list2.Add(val4);
			list2.Add(val2.noun);
			list2.Add(val3.noun);
			val.terminalNodes.allKeywords = list2.ToArray();
			return newSuit;
		}

		public static bool TryParseVector4(string input, out Vector4 vector)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			vector = Vector4.zero;
			string[] array = input.Split(',');
			if (array.Length == 4 && float.TryParse(array[0], out var result) && float.TryParse(array[1], out var result2) && float.TryParse(array[2], out var result3) && float.TryParse(array[3], out var result4))
			{
				vector = new Vector4(result, result2, result3, result4);
				return true;
			}
			return false;
		}
	}
}

Ritusko_Project.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Ritusko_Project")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Ritusko_Project")]
[assembly: AssemblyTitle("Ritusko_Project")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class RitsukoAkagi : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Ritsuko Akagi";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin("com.mrquinnstin.ritsukoakagi", "Ritsuko_Akagi", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Ritsuko Akagi", typeof(RitsukoAkagi));
			Harmony val = new Harmony("com.mrquinnstin.ritsukoakagi");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.mrquinnstin.ritsukoakagi is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "ritsukobundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}