using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("enemyalert")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Shows a message when a new outside enemy is spawned")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("enemyalert")]
[assembly: AssemblyTitle("enemyalert")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace enemyalert
{
[BepInPlugin("enemyalert", "enemyalert", "1.0.2")]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
public static ManualLogSource Log;
private void Awake()
{
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
((BaseUnityPlugin)this).Logger.LogInfo((object)"enemyalert v. 1.0.2");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Shows a message whenever a new enemy is spawned outside the ship");
new Harmony("enemyalert").PatchAll(Assembly.GetExecutingAssembly());
}
internal static void NotifyAboutEnemy(ref GameObject enemy)
{
string enemyName = enemy.GetComponent<EnemyAI>().enemyType.enemyName;
string text = $"{TimeOfDay.Instance.normalizedTimeOfDay:p}";
HUDManager.Instance.AddTextToChatOnServer("<i><color=#ff2400><size=75%>" + text + ": spawned " + enemyName + "</size></color></i>", -1);
}
}
[HarmonyPatch(typeof(RoundManager))]
internal class RoundManagerPatch
{
[HarmonyPatch("SpawnRandomOutsideEnemy")]
[HarmonyPostfix]
public static void RandomOutsideEnemySpawned(ref GameObject __result)
{
Plugin.NotifyAboutEnemy(ref __result);
}
[HarmonyPatch("SpawnRandomDaytimeEnemy")]
[HarmonyPostfix]
public static void RandomDaytimeEnemySpawned(ref GameObject __result)
{
Plugin.NotifyAboutEnemy(ref __result);
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "enemyalert";
public const string PLUGIN_NAME = "enemyalert";
public const string PLUGIN_VERSION = "1.0.2";
}
}