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Decompiled source of enemyalert v1.0.2
enemyalert.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("enemyalert")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Shows a message when a new outside enemy is spawned")] [assembly: AssemblyFileVersion("1.0.2.0")] [assembly: AssemblyInformationalVersion("1.0.2")] [assembly: AssemblyProduct("enemyalert")] [assembly: AssemblyTitle("enemyalert")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace enemyalert { [BepInPlugin("enemyalert", "enemyalert", "1.0.2")] [BepInProcess("Lethal Company.exe")] public class Plugin : BaseUnityPlugin { public static ManualLogSource Log; private void Awake() { //IL_0030: Unknown result type (might be due to invalid IL or missing references) Log = ((BaseUnityPlugin)this).Logger; ((BaseUnityPlugin)this).Logger.LogInfo((object)"enemyalert v. 1.0.2"); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Shows a message whenever a new enemy is spawned outside the ship"); new Harmony("enemyalert").PatchAll(Assembly.GetExecutingAssembly()); } internal static void NotifyAboutEnemy(ref GameObject enemy) { string enemyName = enemy.GetComponent<EnemyAI>().enemyType.enemyName; string text = $"{TimeOfDay.Instance.normalizedTimeOfDay:p}"; HUDManager.Instance.AddTextToChatOnServer("<i><color=#ff2400><size=75%>" + text + ": spawned " + enemyName + "</size></color></i>", -1); } } [HarmonyPatch(typeof(RoundManager))] internal class RoundManagerPatch { [HarmonyPatch("SpawnRandomOutsideEnemy")] [HarmonyPostfix] public static void RandomOutsideEnemySpawned(ref GameObject __result) { Plugin.NotifyAboutEnemy(ref __result); } [HarmonyPatch("SpawnRandomDaytimeEnemy")] [HarmonyPostfix] public static void RandomDaytimeEnemySpawned(ref GameObject __result) { Plugin.NotifyAboutEnemy(ref __result); } } public static class PluginInfo { public const string PLUGIN_GUID = "enemyalert"; public const string PLUGIN_NAME = "enemyalert"; public const string PLUGIN_VERSION = "1.0.2"; } }