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ExperimentalModpack
This is a experimental modpack that I created & suggested that is in the works & unoffical to RDCWorld.Required mods (66)
This package requires the following packages to work.Alerts you which items have a discount when the round begins. Client-side! Customizable!
Version:2.3.0
API to expand the compatibilities of Lethal Company's dungeon generation
Version:1.3.4
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Version:3.8.4
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Version:5.4.2100
Aesthetic changes to make moon environments feel more cohesive.
Version:2.1.0
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Version:1.6.4
Fixes HarmonyX Transpiler cause patched method to behave incorrectly
Version:1.1.0
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Version:1.1.2
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Version:0.0.5
COMPATIBLE WITH v45. Allows for editing of posters inside of the ship
Version:1.2.3
Stops rendering interior rooms that aren't visible - Helps with performance without affecting visuals.
Version:1.7.0
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Version:1.0.4
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Version:1.0.3