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BasicRebalance
A Basic Balanced Expansion On Vanilla Gameplay.
CHANGELOG
v1.4.9
- Added and removed some things. You know the deal.
v1.4.8
- Removed party poppers mod
v1.4.7
- Added blind pups mod
v1.4.6
- Added and removed some things. You know the deal.
v1.4.5
- Added and removed some things. You know the deal.
v1.4.4
- Added and removed some things. You know the deal.
v1.4.3
- Added and removed some things. You know the deal.
v1.4.2
- Added and removed some things. You know the deal.
v1.4.1
- Added and removed some things. You know the deal.
v1.4.0
- Removed Better Emotes bc i misread smthn
v1.3.9
- Added a fun terminal game bc why not?
v1.3.8
- BETTER EMOTES IS BACK BABYYYYYYYYYYYYY
v1.3.7
- Added cool enemy!
v1.3.6
- Did some more stuff
v1.3.5
- Did some stuff
v1.3.4
- Did some stuff
- Code Rebirth is being considered to be a permenant addition to the list. I will do some testing.
v1.3.3
- Removed Giant Specimens mod because it was redundant
- Did some config stuff
v1.3.2
- Added back the Cruiser Terminal mod (YAAAAAAAAAAAY!!!!!)
v1.3.1
- Did a bunch of config stuff. It was mostly stuff to balance the new update in CodeRebirth (still working on more config stuff for it but wanted to at least put what I have so far out)
- Added fun mod (its a secret..... (; .... )
v1.3.0
- Added 2 new moons meant for vehicles
- Did some config stuff
v1.2.9
- Added Dimming Flashlight mod
v1.2.8
- Actually disabled Liminal Facility interior this time
- Did some config stuff
v1.2.7
- Removed 2 deprecated interior mods
- Disabled Liminal Facility interior due to some softlock issues
v1.2.6
- Added Entrance Teleport Optimizations mod to help with frame drops
v1.2.5
- Added the Cabinet monster mod
v1.2.4
- Added some mods (too lazy to list them)
- Removed Lethal Gym because hand glitches
- Did some config stuff
v1.2.3
- Added some mods (too lazy to list them)
v1.2.2
- Added the Company Hauler mod
- Removed Cruiser Terminal mod (until it is made compatible with the truck mod)
- Added Snowman breakable mod
v1.2.2
- Added Entrance Blocker mod
- Removed Lethal Performance mod because I couldn't stop the pop-up from appearing when xen interior spawned in
v1.2.1
- Did some config stuff
v1.2.0
- Did some config stuff
v1.1.9
- Added Remove Diversity Floppy mod
- Removed Remnants mod
- Removed 2-Story Ship mod (again)
- Did some config stuff
v1.1.8
- Added Remnants mod
v1.1.7
- Added boombox mods
- Removed some boombox mods
- Removed AntiSlimeCamp mod
- Did some config stuff
v1.1.6
- Did some config stuff
- Added GreggieCruiser
- Added CruiserTunes
v1.1.5
- Did some config stuff
v1.1.4
- Added NestFix mod
- Added GreggieBoombx mod
- Did some config stuff
v1.1.3
- Added Jester Crank mod
- Added Transmit Punctuation mod
- Did some more config stuff
- Fixed multiplayer
- Removed Lobby Control (DID SO MUCH TESTING JUST TO FIND OUT THIS WAS THE MOD BREAKING THE MULTIPLAYER!!!)
v1.1.2
- Fixed problem preventing the game from opening
v1.1.1
- Re-added 2-Story Ship mod
- Other config stuff
v1.1.0
- Added Symbiosis in place of HoarderBugsUseItems
v1.0.9
- I do not remember
v1.0.8
- Removed More Company Logo
v1.0.8
- Made Ooblterra cheaper
-Did some other config stuff
v1.0.7
- Adjusted a few configs
v1.0.6
- Removed black mesa as a moon but kept the interior
- Added Host Fixes
- Disabled Hoverboard item (for balancing reasons)
- Removed 2-story Ship mod (For aesthetic purposes)
- Did some stuff with CullFactory
- Fixed up the mudpack icon
v1.0.5
- Added Soul Devourer enemy
v1.0.4
- Added Dam interior
v1.0.3
- Removed Atlantean Citadel from the moddpack. (It did not really fit the game in my opinion)
- Reworked some other interior spawn weights
v1.0.3
- Removed axe from piggys variety mod because it was invisible whilst in players hands (and possible frame drops from it, but no proof)
v1.0.1
- Fixed Ship Cutscene being true in the Diversity config
- Fixed typo in the description
v1.0.0
- Uploaded