Decompiled source of MichaelJacksoning v1.0.1

MichaelJackson.dll

Decompiled 4 months ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using MichaelJackson.patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("MichaelJackson")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("MichaelJackson")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("47660985-1408-474a-9658-f1801282bba1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MichaelJackson
{
	[BepInPlugin("Robustprogram.MichaelJackson", "MichaelJackson", "0.0.1")]
	public class MichaelJacksonMod : BaseUnityPlugin
	{
		private const string modGUID = "Robustprogram.MichaelJackson";

		private const string modName = "MichaelJackson";

		private const string modVersion = "0.0.1";

		private readonly Harmony harmony = new Harmony("Robustprogram.MichaelJackson");

		private static MichaelJacksonMod Instance;

		internal ManualLogSource mls;

		internal static AudioClip[] springmanSFX;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Robustprogram.MichaelJackson");
			mls.LogInfo((object)"HEE HEE Initiated");
			string location = ((BaseUnityPlugin)Instance).Info.Location;
			string text = "MichaelJackson.dll";
			AssetBundle obj = AssetBundle.LoadFromFile(location.TrimEnd(text.ToCharArray()) + "springmanaudio");
			if ((Object)(object)obj == (Object)null)
			{
				mls.LogError((object)"Failed to load michael jackson :(");
			}
			springmanSFX = obj.LoadAllAssets<AudioClip>();
			mls.LogInfo((object)springmanSFX.Length);
			harmony.PatchAll(typeof(MichaelJacksonPatch));
			mls.LogInfo((object)"The jacksoning shall begin");
		}
	}
}
namespace MichaelJackson.patches
{
	[HarmonyPatch(typeof(SpringManAI))]
	internal class MichaelJacksonPatch
	{
		[HarmonyPatch("__initializeVariables")]
		[HarmonyPostfix]
		public static void makeHimMichaelJackson(ref AudioClip[] ___springNoises)
		{
			___springNoises = MichaelJacksonMod.springmanSFX;
		}
	}
}