Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of MichaelJacksoning v1.0.1
MichaelJackson.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using MichaelJackson.patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyTitle("MichaelJackson")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("MichaelJackson")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("47660985-1408-474a-9658-f1801282bba1")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace MichaelJackson { [BepInPlugin("Robustprogram.MichaelJackson", "MichaelJackson", "0.0.1")] public class MichaelJacksonMod : BaseUnityPlugin { private const string modGUID = "Robustprogram.MichaelJackson"; private const string modName = "MichaelJackson"; private const string modVersion = "0.0.1"; private readonly Harmony harmony = new Harmony("Robustprogram.MichaelJackson"); private static MichaelJacksonMod Instance; internal ManualLogSource mls; internal static AudioClip[] springmanSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Robustprogram.MichaelJackson"); mls.LogInfo((object)"HEE HEE Initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "MichaelJackson.dll"; AssetBundle obj = AssetBundle.LoadFromFile(location.TrimEnd(text.ToCharArray()) + "springmanaudio"); if ((Object)(object)obj == (Object)null) { mls.LogError((object)"Failed to load michael jackson :("); } springmanSFX = obj.LoadAllAssets<AudioClip>(); mls.LogInfo((object)springmanSFX.Length); harmony.PatchAll(typeof(MichaelJacksonPatch)); mls.LogInfo((object)"The jacksoning shall begin"); } } } namespace MichaelJackson.patches { [HarmonyPatch(typeof(SpringManAI))] internal class MichaelJacksonPatch { [HarmonyPatch("__initializeVariables")] [HarmonyPostfix] public static void makeHimMichaelJackson(ref AudioClip[] ___springNoises) { ___springNoises = MichaelJacksonMod.springmanSFX; } } }