Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of AndrejBabis v1.0.1
Radov10.Andy.dll
Decompiled 7 months ago#define DEBUG using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using Andy.Configuration; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using Microsoft.CodeAnalysis; using Radov10.Andy.NetcodePatcher; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Radov10.Andy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+514cd4e5d506fea87f830ed09b8380651e4a36b1")] [assembly: AssemblyProduct("Andy")] [assembly: AssemblyTitle("Radov10.Andy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace Andy { internal class AndyAI : EnemyAI { private enum State { SearchingForPlayer, ChasingPlayer, ZappingArea } [CompilerGenerated] private sealed class <ZapArea>d__9 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AndyAI <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ZapArea>d__9(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Expected O, but got Unknown //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Expected O, but got Unknown //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Expected O, but got Unknown //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Expected O, but got Unknown //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Expected O, but got Unknown switch (<>1__state) { default: return false; case 0: <>1__state = -1; <>4__this.DamagePlayersPerSecond(); <>4__this.PlayZapSfx(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 1; return true; case 1: <>1__state = -1; <>4__this.DamagePlayersPerSecond(); <>4__this.PlayZapSfx(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 2; return true; case 2: <>1__state = -1; <>4__this.DamagePlayersPerSecond(); <>4__this.PlayZapSfx(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 3; return true; case 3: <>1__state = -1; <>4__this.DamagePlayersPerSecond(); <>4__this.PlayZapSfx(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 4; return true; case 4: <>1__state = -1; <>4__this.DamagePlayersPerSecond(); <>4__this.PlayZapSfx(); <>2__current = (object)new WaitForSeconds(2.5f); <>1__state = 5; return true; case 5: <>1__state = -1; <>4__this.DoAnimationClientRpc("startWalk"); ((EnemyAI)<>4__this).SwitchToBehaviourClientRpc(0); ((MonoBehaviour)<>4__this).StopCoroutine(<>4__this.ZapArea()); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } public Transform turnCompass = null; public Transform attackArea = null; public AudioClip? zapSfx = null; private AudioSource? _audioSource; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_0189: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); LogIfDebugBuild("Example Enemy Spawned"); DoAnimationClientRpc("startWalk"); _audioSource = ((Component)this).GetComponent<AudioSource>(); if ((Object)(object)_audioSource == (Object)null) { _audioSource = ((Component)this).gameObject.AddComponent<AudioSource>(); _audioSource.spatialBlend = 1f; _audioSource.playOnAwake = false; _audioSource.rolloffMode = (AudioRolloffMode)1; _audioSource.minDistance = 5f; _audioSource.maxDistance = 30f; } if ((Object)(object)zapSfx == (Object)null && (Object)(object)Plugin.ModAssets != (Object)null) { try { AudioClip val = Plugin.ModAssets.LoadAsset<AudioClip>("ZapSfx"); if ((Object)(object)val != (Object)null) { zapSfx = val; LogIfDebugBuild("Assigned ZapSfx from bundle."); } } catch { } } if ((Object)(object)_audioSource.clip == (Object)null && (Object)(object)zapSfx != (Object)null) { _audioSource.clip = zapSfx; } if ((Object)(object)zapSfx == (Object)null && ((Object)(object)_audioSource == (Object)null || (Object)(object)_audioSource.clip == (Object)null)) { LogIfDebugBuild("Zap SFX not assigned on Start; will skip unless provided later."); } ((EnemyAI)this).SwitchToBehaviourClientRpc(0); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); } public override void Update() { ((EnemyAI)this).Update(); if (!base.isEnemyDead) { } } public override void DoAIInterval() { //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00c5: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { return; } switch (base.currentBehaviourStateIndex) { case 0: base.agent.speed = 2f; if (FoundClosestPlayerInRange(25f, 3f)) { LogIfDebugBuild("Start Target Player"); ((EnemyAI)this).StopSearch(base.currentSearch, true); ((EnemyAI)this).SwitchToBehaviourClientRpc(1); } break; case 1: base.agent.speed = 8f; if (!TargetClosestPlayerInAnyCase() || (Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) > 20f && !((EnemyAI)this).CheckLineOfSightForPosition(((Component)base.targetPlayer).transform.position, 45f, 60, -1f, (Transform)null))) { LogIfDebugBuild("Stop Target Player"); ((EnemyAI)this).StartSearch(((Component)this).transform.position, (AISearchRoutine)null); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } else { ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false); } break; case 2: base.agent.speed = 0f; break; default: LogIfDebugBuild("This Behavior State doesn't exist!"); break; } } [IteratorStateMachine(typeof(<ZapArea>d__9))] public IEnumerator ZapArea() { //yield-return decompiler failed: Unexpected instruction in Iterator.Dispose() return new <ZapArea>d__9(0) { <>4__this = this }; } private void PlayZapSfx() { if (!((Object)(object)_audioSource == (Object)null)) { if ((Object)(object)zapSfx != (Object)null) { _audioSource.PlayOneShot(zapSfx); } else if ((Object)(object)_audioSource.clip != (Object)null) { _audioSource.PlayOneShot(_audioSource.clip); } else { LogIfDebugBuild("Zap SFX not assigned; skipping sound."); } } } public void DamagePlayersPerSecond() { //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts; foreach (PlayerControllerB val in allPlayerScripts) { if (Vector3.Distance(((Component)this).transform.position, ((Component)val).transform.position) < 10f) { val.DamagePlayer(30, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } private bool FoundClosestPlayerInRange(float range, float senseRange) { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).TargetClosestPlayer(1.5f, true, 70f); if ((Object)(object)base.targetPlayer == (Object)null) { ((EnemyAI)this).TargetClosestPlayer(1.5f, false, 70f); range = senseRange; } return (Object)(object)base.targetPlayer != (Object)null && Vector3.Distance(((Component)this).transform.position, ((Component)base.targetPlayer).transform.position) < range; } private bool TargetClosestPlayerInAnyCase() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) base.mostOptimalDistance = 2000f; base.targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { base.tempDist = Vector3.Distance(((Component)this).transform.position, ((Component)StartOfRound.Instance.allPlayerScripts[i]).transform.position); if (base.tempDist < base.mostOptimalDistance) { base.mostOptimalDistance = base.tempDist; base.targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } if ((Object)(object)base.targetPlayer == (Object)null) { return false; } return true; } public override void OnCollideWithPlayer(Collider other) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null && base.currentBehaviourStateIndex != 2) { LogIfDebugBuild("Andy Collision with Player!"); ((MonoBehaviour)this).StartCoroutine(ZapArea()); DoAnimationClientRpc("stopWalk"); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); } } public override void OnCollideWithEnemy(Collider other, EnemyAI collidedEnemy = null) { ((EnemyAI)this).OnCollideWithEnemy(other, collidedEnemy); if ((Object)(object)collidedEnemy != (Object)null && base.currentBehaviourStateIndex != 2) { ((MonoBehaviour)this).StartCoroutine(ZapArea()); DoAnimationClientRpc("stopWalk"); ((EnemyAI)this).SwitchToBehaviourClientRpc(2); } } public override void HitEnemy(int force = 1, PlayerControllerB? playerWhoHit = null, bool playHitSFX = false, int hitID = -1) { ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX, hitID); if (!base.isEnemyDead) { base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner && base.enemyHP <= 0 && !base.isEnemyDead) { ((MonoBehaviour)this).StopCoroutine(base.searchCoroutine); ((EnemyAI)this).KillEnemyOnOwnerClient(false); } } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 1 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3207112672u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3207112672u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 1 && (networkManager.IsClient || networkManager.IsHost)) { ((NetworkBehaviour)this).__rpc_exec_stage = (__RpcExecStage)0; LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } protected override void __initializeRpcs() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown ((NetworkBehaviour)this).__registerRpc(3207112672u, new RpcReceiveHandler(__rpc_handler_3207112672), "DoAnimationClientRpc"); ((EnemyAI)this).__initializeRpcs(); } private static void __rpc_handler_3207112672(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)1; ((AndyAI)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "AndyAI"; } } [BepInPlugin("Radov10.Andy", "Andy", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { internal static ManualLogSource Logger; public static AssetBundle? ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig(((BaseUnityPlugin)this).Config); InitializeNetworkBehaviours(); string path = "Andyassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("AndyObj"); AudioClip val2 = null; try { val2 = ModAssets.LoadAsset<AudioClip>("ZapSfx"); } catch { } if ((Object)(object)val != (Object)null) { AndyAI andyAI = (((Object)(object)val.enemyPrefab != (Object)null) ? val.enemyPrefab.GetComponentInChildren<AndyAI>(true) : null); if ((Object)(object)andyAI != (Object)null && (Object)(object)val2 != (Object)null) { andyAI.zapSfx = val2; } else if ((Object)(object)andyAI == (Object)null) { Logger.LogWarning((object)"AndyAI component not found on enemy prefab; cannot assign ZapSfx automatically."); } else if ((Object)(object)val2 == (Object)null) { Logger.LogInfo((object)"ZapSfx AudioClip not found in asset bundle. Assign a clip to AndyAI.zapSfx in the prefab or add an AudioSource clip."); } } TerminalNode val3 = ModAssets.LoadAsset<TerminalNode>("AndyTN"); TerminalKeyword val4 = ModAssets.LoadAsset<TerminalKeyword>("AndyTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), val3, val4); Logger.LogInfo((object)"Plugin Radov10.Andy is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "Radov10.Andy"; public const string PLUGIN_NAME = "Andy"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace Andy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(ConfigFile cfg) { SpawnWeight = cfg.Bind<int>("General", "Spawn weight", 20, "The spawn chance weight for Andy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(cfg); } private void ClearUnusedEntries(ConfigFile cfg) { PropertyInfo property = ((object)cfg).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(cfg, null); dictionary.Clear(); cfg.Save(); } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { } } } namespace Radov10.Andy.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }