Decompiled source of CoilBoing v1.0.0

CoilBoing.dll

Decompiled 9 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("CoilBoing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Coil Boing")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("CoilBoing")]
[assembly: AssemblyTitle("CoilBoing")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace CoilBoing
{
	[BepInPlugin("CoilBoing", "CoilBoing", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private class Patches
		{
			[HarmonyPatch(typeof(EnemyAI), "Start")]
			[HarmonyPostfix]
			private static void ChangeSproingSound(EnemyAI __instance)
			{
				SpringManAI val = (SpringManAI)(object)((__instance is SpringManAI) ? __instance : null);
				if (val != null)
				{
					val.springNoises = _boingSound;
				}
			}
		}

		private static AudioClip[] _boingSound;

		private void Awake()
		{
			_boingSound = AssetBundle.LoadFromFile(Path.Combine(Directory.GetParent(((BaseUnityPlugin)this).Info.Location).FullName, "boing")).LoadAssetWithSubAssets<AudioClip>("boing");
			Harmony.CreateAndPatchAll(typeof(Patches), (string)null);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CoilBoing is loaded!");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "CoilBoing";

		public const string PLUGIN_NAME = "CoilBoing";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}