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Decompiled source of CoilBoing v1.0.0
CoilBoing.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CoilBoing")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Coil Boing")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CoilBoing")] [assembly: AssemblyTitle("CoilBoing")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace CoilBoing { [BepInPlugin("CoilBoing", "CoilBoing", "1.0.0")] public class Plugin : BaseUnityPlugin { private class Patches { [HarmonyPatch(typeof(EnemyAI), "Start")] [HarmonyPostfix] private static void ChangeSproingSound(EnemyAI __instance) { SpringManAI val = (SpringManAI)(object)((__instance is SpringManAI) ? __instance : null); if (val != null) { val.springNoises = _boingSound; } } } private static AudioClip[] _boingSound; private void Awake() { _boingSound = AssetBundle.LoadFromFile(Path.Combine(Directory.GetParent(((BaseUnityPlugin)this).Info.Location).FullName, "boing")).LoadAssetWithSubAssets<AudioClip>("boing"); Harmony.CreateAndPatchAll(typeof(Patches), (string)null); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin CoilBoing is loaded!"); } } public static class PluginInfo { public const string PLUGIN_GUID = "CoilBoing"; public const string PLUGIN_NAME = "CoilBoing"; public const string PLUGIN_VERSION = "1.0.0"; } }