using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Camerin Figueroa")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyCopyright("Copyright © RaspberryProgramming 2023")]
[assembly: AssemblyDescription("Lethal Company Mod to prevent Despawning of items after all players die.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NoDeathDespawn")]
[assembly: AssemblyTitle("NoDeathDespawn")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/RaspberryProgramming/NoDeathDespawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoDeathDespawn
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "NoDeathDespawn";
public const string PLUGIN_NAME = "NoDeathDespawn";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace NoDeathDespawn.NoDeathDespawn
{
[BepInPlugin("com.github.raspberryprogramming.NoDeathDespawn", "NoDeathDespawn", "1.0")]
internal class NoDeathDespawn : BaseUnityPlugin
{
public const string GUID = "com.github.raspberryprogramming.NoDeathDespawn";
public const string NAME = "NoDeathDespawn";
public const string VERSION = "1.0";
internal static ManualLogSource Log;
private void Awake()
{
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
Log.LogMessage((object)"Starting NoDeathDespawn Patching");
new Harmony("com.github.raspberryprogramming.NoDeathDespawn").PatchAll(Assembly.GetExecutingAssembly());
}
}
}
namespace NoDeathDespawn.NoDeathDespawn.Patches
{
[HarmonyPatch(typeof(RoundManager), "DespawnPropsAtEndOfRound")]
internal class RoundManagerPatcher
{
public static void Prefix(bool despawnAllItems)
{
Singleton.Instance.allPlayersDead = StartOfRound.Instance.allPlayersDead;
StartOfRound.Instance.allPlayersDead = false;
}
private static void Postfix(bool despawnAllItems)
{
StartOfRound.Instance.allPlayersDead = Singleton.Instance.allPlayersDead;
}
}
public sealed class Singleton
{
public bool allPlayersDead;
private static readonly Lazy<Singleton> lazy = new Lazy<Singleton>(() => new Singleton());
public static Singleton Instance => lazy.Value;
private Singleton()
{
}
}
}